Ogre in DSII? (and DS unit organisation)

5 posts ยท Jun 25 1999 to Jun 26 1999

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Fri, 25 Jun 1999 15:06:17 +0100 ()

Subject: Re: Ogre in DSII? (and DS unit organisation)

> What's the curent thinking in converting Ogre minis to DSII?
I'm sure Ogre has been discussed he many times. Don't recal the outcome sorry.

> Also, it seems as if FT and SG are the main games discussed here. Is

I actually play FT and DSII and not SG. I got into DSII in a quest to find
something less predictable and stat based as GW's Epic.
I like 1/300th scale combat.
I'm currently experimenting with unit organisation. Rather than have 3 or 4 of
the same vehicles in a unit I'm mixing vehicles to get a more flexible unit.

I have named them Combat groups and currently each unit has:

Armoured Combat Group 2 light tanks 1 medium tank
1 Missile vehicle (either multiple GMS/H or SLAM)

From: ScottSaylo@a...

Date: Fri, 25 Jun 1999 10:25:42 EDT

Subject: Re: Ogre in DSII? (and DS unit organisation)

In a message dated 6/25/99 9:08:59 AM EST, jeremy.claridge@kcl.ac.uk
writes:

<<
Armoured Combat Group 2 light tanks 1 medium tank
 1 Missile vehicle (either multiple GMS/H or SLAM)

Infantry Combat Group 2 light tanks 2 medium APC's (2 squads in each) 1 IFV
(GMS capacity and 1 Squad)

I found that this gave my opponents a lot of problems because of the range of
weapons available to the groups was far greater than if all the vehicles in a
unit were the same.
> [quoted text omitted]

This is very typical of current US military doctrine with the "Task Force"
concept you would find one or two platoons of either infantry or armor and one
platoon of the other, mixing it to the platoon level hasn't proved effective
yet, but I'm not sure if the fact is that the bigwigs just aren't moving the
concept along because they like it the way it is or not.

From: CartoGrafx@a...

Date: Fri, 25 Jun 1999 21:53:21 EDT

Subject: Re: Ogre in DSII? (and DS unit organisation)

In a message dated 6/25/99 10:08:59 AM Eastern Daylight Time,
> jeremy.claridge@kcl.ac.uk writes:

<< I got into DSII in a quest to find something less predictable and stat
based as GW's Epic.
 I like 1/300th scale combat.
I'm currently experimenting with unit organisation. Rather than have 3 or 4 of
the same vehicles in a unit I'm mixing vehicles to get a more flexible unit.

I have named them Combat groups and currently each unit has:

Armoured Combat Group 2 light tanks 1 medium tank
 1 Missile vehicle (either multiple GMS/H or SLAM)

Infantry Combat Group 2 light tanks 2 medium APC's (2 squads in each) 1 IFV
(GMS capacity and 1 Squad)

I found that this gave my opponents a lot of problems because of the range of
weapons available to the groups was far greater than if all the vehicles in a
unit were the same.
> [quoted text omitted]

And oh My God don't the techs friggin hate you! Not only do we have to keep up
the maintainence on several hard abused combat vehicles under harsh field
conditions...but now they have to memorize the manuals on multiple
one-off
vehicles! Christ in a handbasket...I'd just shoot myself in the foot and get
out rather than have to spend all that time...not to mention all the parts I
have to stock to keep all that crap rolling hot. And by the by boyo you really
have the quartermaster pissed as well.....I expect you'll be eating
reconstituted soya on your next Field Ex since now you've made him keep up
with a dozen different ammo types for every platoon! He'll keep all his
wheeled assets tied up just carting you ammunition under combat conditions.
Boy you armchair generals really piss me off!

Signed Lt. Emilio Augusto Jr.

(All in good fun and tongue in cheek....but I don't mix vehicles within the
platoons for all the real world problems it would cause that the gaming public
takes for granted. Sure it's fun to rattle your opponents cage, but I prefer a
greater degree of realism here.....just my 2 cents David McElhannon)

From: ScottSaylo@a...

Date: Fri, 25 Jun 1999 23:02:57 EDT

Subject: Re: Ogre in DSII? (and DS unit organisation)

In a message dated 6/25/99 8:54:53 PM Central Daylight Time,
> CartoGrafx@aol.com writes:

<<
(All in good fun and tongue in cheek....but I don't mix vehicles within the
platoons for all the real world problems it would cause that the gaming

public takes for granted. Sure it's fun to rattle your opponents cage, but I
prefer a greater degree of realism here.....just my 2 cents David McElhannon)

> [quoted text omitted]

It's enough to have the support company's  top-kick rolling grenades
down hill into your tent while you are sleeping the sleep of the unjust.

From: CartoGrafx@a...

Date: Fri, 25 Jun 1999 23:19:41 EDT

Subject: Re: Ogre in DSII? (and DS unit organisation)

In a message dated 6/25/99 11:04:03 PM Eastern Daylight Time,
> ScottSaylo@aol.com writes:

<< It's enough to have the support company's  top-kick rolling grenades
down hill into your tent while you are sleeping the sleep of the unjust. >>

Exactly!:p David