I have not tried it, but it sounds like an excellent idea. Ogre is fast and
easy to learn. Things that would need to be determined:
Campaign cost for Vehicle/Infantry units.
Size of vehicles for transporting SHvy Tank = 5 MHWZR = 5
HWZR = 4+3 (4 for HWZR and 3 for transport. Assembly required)
Hvy Tank = 4 Missile Tank = 3 GEV = 3 Lt Tank = 2 Lt GEV = 2
Armor and/or weapons rating of dropships (Ogre stats).
Ortillery/Anti-Space Combat
I was planning on using the victory points from Ogre Minitures rule book as
the cost per unit. I might use a multiplier to get FB points. My big problem
is how to handle fighters. Fighters in Full Thrust are used for ground
support. This is stated in the FB, NSL battledreadnought description. I'm
assuming that units in Ogre aren't lobbing nukes, because if you're lobbing
nukes, you will reduce all planets in the game to barren radioactive hulks...
I was deffinately thinking of building dropship stats as Ogre's. It only seems
right. Ogre's are going to have be landed in probably destroyer sized Ogre
Landing Ships. Ships larger then destroyers won't be able to land on planets.
I was thinking 12 to 16 Holds for the largest Ogre, and then scalling the
other Ogre's and units to that. GEV's and Heavy Tanks would probably take 1 to
2 Holds each.
IAS
Also, I was going to have Ogre's built in Ogre Production Factories. (Ships
are build in SpaceDocks). Tanks, GEV's, and Inf. I am going to treat like
missiles and fighters. If the planet has the points, you can build it.
> Bell, Brian K wrote:
> I have not tried it, but it sounds like an excellent idea.
> I was planning on using the victory points from Ogre Minitures
My big
> problem is how to handle fighters. Fighters in Full Thrust are
Doesn't SJ Games website have a link to a link to OGRE Fighter rules?
> description. I'm assuming that units in Ogre aren't lobbing
So? <a blank look on the face of the Alarishi contingent>
In the original OGRE, at least, the assumption was that all guns shot nukes,
presumably very low yield. Not that you're obligated to stick with their
assumptions.
> At 8:46 PM -0500 3/3/00, Imre A. Szabo wrote:
some of the background fiction uses conventional ammo vs non-Ogre
targets. Go aheads and assume it. One of they key assumptions of Ogre is that
laser air defense weapons will sweep the skies clear in short order. You can
assume that FT fighters are evry survivable and it takes, oh (checking my hat)
6 laser towers to equal one PDF shot in FT terms.
> I was deffinately thinking of building dropship stats as Ogre's. It
Bolos are dropped from orbit, with reentry packs. Sort of Really Big jump
troops. An Ogre, with a retro and heatshield pack should be able drop from
orbit as well (don't forget the decoys!)
> IAS
> Laserlight wrote:
> >I was planning on using the victory points from Ogre Minitures
You're right. I missed them.
> >description. I'm assuming that units in Ogre aren't lobbing
NATO planned on using low yield nukes if the old Soviet Union invaded. One
small tactical nuke isn't that bad, but dozens of them quickly add up to
massive damage all over the place. Remeber that the trend in ICBM's and SLBM's
has been to more and smaller yield nukes. They destroy a larger area. Ok, you
don't get huge craters, but unless you're going after barried targets, do you
need them?