[OFFICIAL] Kra'Vak psychology preview!

7 posts ยท Mar 7 2000 to Mar 8 2000

From: Ground Zero Games <jon@g...>

Date: Tue, 7 Mar 2000 10:08:21 +0000

Subject: [OFFICIAL] Kra'Vak psychology preview!

Hi all,

Thought you might like a brief preview of the the way that the K'V psychology
has been developed for use in FB2; it should adapt quite well to DS and SG
games....

Jon (GZG)
--------------------------

KRA'VAK: Literal translation: "People of the Sorrow Killer "

ZHA'VAK: Literal translation: "World of the Sorrow Killer " - the
Kra'Vak Homeworld.

Kra'Vak psychology:

RO'KAH (Clouded War Mind): When a normal Kra'Vak becomes angered, fearful or
otherwise strongly emotionally stimulated, chemicals released into its brain
cause a reaction known as Ro'Kah (literal translation: "Clouded War Mind"),
which causes the Kra'Vak to become steadily more enraged as the source of the
stimulation increases. In its extreme stages, the Kra'Vak will enter a kind of
"berserker rage" in which it will attack almost anything (including, in some
cases, its own fellows) but loses its capacity for rational and coherent
thought and planning. This gives Kra'vak warriors a kind of "reverse morale"
effect, where the worse the situation gets in terms of enemy threat,
casualties etc., the more frenzied the warriors will become
in their attacks. In Kra'Vak prehistory, this was a survival trait -
running away was of little use against the fast predators of Zha'Vak, and the
only defence was to launch a furious frontal attack with all their strength.
While in the grip of Ro'Kah, a Kra'vak warrior will fight like a demon, using
any and all weapons to hand (natural and manufactured), but loses all concept
of tactics. In personal combat, an enraged Kra'Vak will simply launch itself
at its opponent, with a weapon if it has one and with mandibles and claws if
it doesn't, uttering a terrible war scream. At this point, it will either win
or die. This frenzied burst of energy cannot be maintained for long, and if
the warrior wins the fight it will soon subside into a much more passive state
as the causes of the Ro'Kah are removed and the effects of the fury drain
away.

As the Kra'Vak civilisation rose from barbarism and they began to develop
technology, mechanised warfare and eventually spaceflight, the racial legacy
of Ro'Kah remained with them. Its effects are most strongly seen in Kra'vak
ground troops, where their close proximity to the enemy triggers the
neurochemical release that precipitates Ro'Kah very easily. Warriors that are
more remote from the "sharp end" of the fighting, such as AFV crews and to a
greater extent Starship personnel, feel some of the effects but at a slower
rate and with less ferocity; they may also have the benefit of the controlling
influence of a Sia'Na (see below). The area in which
Ro'Kah has most bearing on space combat is with Kra'Vak fighter pilots -
the exhilaration and stimulation of individual combat is strong when flying a
fighter, and incoming fire and losses to a group will often push the remaining
pilots into the frenzied state, causing them to make violent and
sometimes-suicidal runs at their targets. Any fighter crews that survive
such an attack pass will then generally rely on their computer systems to take
their fighters back to the carrier while they themselves recover and calm as
the effects of Ro'Kah gradually subside.

In a group, Kra'Vak will suffer the effects of Ro'Kah just as intensely as on
their own; in some ways each feeds off the emotional stimulation of the
others, and the tension rises even faster. This is true both of small
groups (say, a squad-size unit of ground troops) and larger gatherings,
and can even extend to entire War Families. At the macro level, these effects
are reflected in the interaction between Kra'vak Clan groupings and in
their reactions towards other races - it is a race-wide form of Ro'Kah
which has brought about the war against the perceived threat of the Hu'Man.

SIA'NA (Walkers of the Path): The Sia'Na (literal translation: "Walkers of the
Path", but the concept best translates as "Moderator") are a small caste of
Kra'vak in which the physiological processes that cause Ro'Kah are absent or
dormant. In Kra'vak
pre-technic civilisation, where Ro'Kah was an accepted and necessary
part
of inter-Kra'Vak relations and conflict, offspring found to be Sia'Na
were considered defective and either exiled from the War Family or simply
killed. As the Kra'vak culture matured and their society became more
sophisticated, however, it was realised that the Sia'Na held a unique place
in the scheme of things - they could serve as a moderating influence on
warriors consumed by the fury of Ro'Kah, making proper tactical and strategic
decisions without minds clouded by the fury.

The presence, words and thoughts of a Sia'Na have a calming and controlling
influence on Ro'Kah-enraged warriors, which seems to be accomplished
through a mixture of cultural conditioning, "religious" belief and some
kind of empathic link - the Kra'Vak's own scientists and psychologists
don't fully understand it themselves, any more than human science really
understands the occasional manifestation of apparent psionic abilities and
other paranormal phenomena in humans.

To be born Sia'Na is to live a precarious life in Kra'Vak society; they are
both revered and despised at the same time by the warriors, and it is not
unknown for a warrior in the grip of Ro'Kah to turn on and kill a Sia'Na who
tries to calm and control him. For this reason, the Sia'Na are masters of
subtle diplomacy and persuasion; these skills grow with age and experience, as
does the Sia'Na's ability to affect larger numbers of
Kra'Vak over a wider area - some of the Sia'Na Elders can extend their
influence to a huge crowd, or even by remote communications, while the younger
and less adept of the caste must be in close physical proximity to the
warriors they are attempting to "advise".

Kra'Vak warships will normally have one Sia'Na in their crew to act as advisor
and moderator to the ship's commander; in very large ships (dreadnoughts and
heavy carriers), and in any ship acting as a fleet flagship, there may be a
small group of three or more Sia'Na assigned to the Flag command staff. In
essence, the presence of Sia'Na in a ship crew or force command is a reversal
of the role of the "Political Officers" found in ESU forces; while the
Political Officer will watch for signs of cowardice and dissent among the
troops or crew and force them to keep fighting, the Sia'Na exists to STOP the
Kra'Vak warriors from throwing away their lives, ships and
equipment in their frenzied battle-rage.

From: Brian Bell <bkb@b...>

Date: Tue, 7 Mar 2000 08:37:16 -0500

Subject: RE: [OFFICIAL] Kra'Vak psychology preview!

Thank you Jon!!!

> From your psychology, I would think that the Kra'Vak would also excel

This psychology would also tend to indicate a high birth rate, but a high
juvenile mortality rate.

Something also to consider is the effects of the Ro'Kah chemicals on the
Kra'Vak. In humans, adrenalin is a powerful chemical used to help in
fight/flight situations. However, it has very detrimental effects on the
human body. It leads to premature aging and breakdown of the body systems.
Also, the adrenaline reaction occurs in non-survival settings (usually
non-life-threatening stress). The Ro'Kah seems to be a much stronger
reaction. This would indicate that 1) It does not have the harmful side
effects to life span; 2) It does not manifest during
non-life-threatening
situations; or 3) It is easier to control (neutralize/flush) the
chemicals and thus end the Ro'Kah's effect. Otherwise, it would be a strong
anti-survival trait. If the Ro'Kah chemicals have a similar effect on
Kra'Vak as adrenaline on Humans, this would also impact the psychology of the
Kra'Vak (low life expectancy). Also, it would increase the role of the
Sia'Na, as they would outlive the non-Sia'Na.

I would imagine that the regular Kra'Vak would still be the Clan leaders (and
thus societal leaders), but that the Sia'Na would provide a clan memory (as
historians), and source of wisdom (as they live longer and can take a less
emotional view of events). The Sia'Na may even be a secret power behind the
powers, prodding and leading the Kra'Vak leadership toward a secret goal.

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----

PS. Sia'Na training tape for Kra'Vak manufacturing:
[Foreman] Faster. We must complete the shipments of Railguns for our
Glorious Clan.
[Workers] <voice ascent>
[Foreman] Quicker! The life of our clan depends on the weapons we
provide!
[Workers] <Strong Ascent>
[Foreman] Double Time! You There, Pour It Faster! Lives Are At Steak!
Glory For The Clan! You! Assemble It Faster! You Are Falling Behind!
[Worker] FOR THE CLAN!
The worker struggles to assemble the components faster, but only manages to
fling the assorted parts across the factory floor.
[Foreman] AAAAIIIII!!!!! YOU TRAITOR!
The foreman then proceeds to dismantle the worker, while receiving some
dismantling himself.
[Sia'Na] Soo'sa'sae <calm>. Soo'sa'sae. The clan needs parts assemblers.
Soo'sa'sae. The Foreman calms down.
[Sia'Na] Send in the apprentice assembler.
The Forman explains that all he needs to do is put the flanglewheel on the
conslek.
[Foreman] Start.
[Foreman] Faster...

> -----Original Message-----
[snip]

> SIA'NA (Walkers of the Path):
[snip]

From: Doug Evans <devans@n...>

Date: Tue, 7 Mar 2000 08:36:15 -0600

Subject: RE: [OFFICIAL] Kra'Vak psychology preview!

I love this stuff! Well done, Brian.

***
Something also to consider is the effects of the Ro'Kah chemicals on the
Kra'Vak. In humans, adrenalin is a powerful chemical used to help in
fight/flight situations. However, it has very detrimental effects on the
human body. It leads to premature aging and breakdown of the body systems.
Also, the adrenaline reaction occurs in non-survival settings (usually
non-life-threatening stress). The Ro'Kah seems to be a much stronger
reaction. This would indicate that 1) It does not have the harmful side
effects to life span; 2) It does not manifest during
non-life-threatening
situations; or 3) It is easier to control (neutralize/flush) the
chemicals and thus end the Ro'Kah's effect. Otherwise, it would be a strong
anti-survival trait.
***

Couple of small comments; I'd assume, and Jon seems to, that the detrimental
effects are short term. Not impossible that the Ro'Kah is not only not a
premature ager in Kra'Vak, but even necessary for developement and bodily
maintanence. However, it does sound more like the Sia'Na are the more
long-
lived.

For many species' qualities, it's often the reproduction, not survival traits,
that are important. It's not impossible that the Kra'Vak reproduction cycle
will support reproduction-after-death for the those that die with the
most
benefit to the species. Particulars can be discussed off-list. ;->=

However, I will point out that poisonous tissues accompanied by colorful
displays are not of obvious survival benefit to an individual, but very much
so to a species.

The_Beast

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 7 Mar 2000 18:23:47 +0100

Subject: Re: [OFFICIAL] Kra'Vak psychology preview!

> Bell, Brian K wrote:

> From your psychology, I would think that the Kra'Vak would also excel

To quote Jon's post:

"the Kra'Vak's own scientists and psychologists don't fully understand it
themselves, any more than human science really understands the occasional
manifestation of apparent psionic abilities and other paranormal phenomena in
humans."

...seems to indicate that they don't excel at these things much more
than we excel at, eg, telepathy or telekinesis :-/

Regards,

From: Robert Crawford <crawford@k...>

Date: Tue, 7 Mar 2000 16:17:37 -0500

Subject: Re: [OFFICIAL] Kra'Vak psychology preview!

> On Tue, Mar 07, 2000 at 10:08:21AM +0000, Ground Zero Games wrote:

        This suggests a great story -- the first Kra'vak leader to
use a Sia'Na officer corp. You can almost hear the traditionalists dismissing
the "army led by cowards".

And then getting their tails handed to them.

From: Los <los@c...>

Date: Tue, 07 Mar 2000 18:21:24 -0500

Subject: Re: [OFFICIAL] Kra'Vak psychology preview!

> Ground Zero Games wrote:

> RO'KAH (Clouded War Mind):

We did something like this with our Kra'Vak Frenzy rules...

> SIA'NA (Walkers of the Path):

Finally have a name for the Purple Kra'Vak! Now we know it is they that can
implement teh Calm frenzy actin instead of the PL Leader.

From: Denny Graver <den_den_den@t...>

Date: Wed, 8 Mar 2000 12:54:58 -0000

Subject: RE: [OFFICIAL] Kra'Vak psychology preview!

I can see the title now P'nk Ro'Kah - Sia'Na'Ra...;-)

I'll get me coat.......

> -----Original Message-----