OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

2 posts · Feb 2 2016 to Feb 2 2016

From: damosan@c...

Date: Tue, 2 Feb 2016 17:42:37 -0500

Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

On Tue, Feb 2, 2016 at 3:58 PM, Allan Goodall <awgoodall@gmail.com> wrote:

> One of the limiting factors in hand grenades is the distance you can
I'd suspect standard issue HUDs in the combatant's helmet showing a red box on
the screen with an "Impact: 38 seconds" message next to a long range grenade
chuck.:)

It seems better for grenades to be command detonated vs. having a standard
fuse. Or at a minimum have some sort of IFF to prevent accidental explosion.

Once the grenade explodes it's going to have to rely on the mass of the
expanding fragments up close before they'd have a chance to expand too much.
You could probably assume any combat armor could take one or two fragments but
if a grenade was to go off within 2 meters the mass of expanding metal will
find a way to cause serious damage. Think of it as a 12 gauge shotgun at 1
yard vs. 20 yards.

D.

From: Ground Zero Games <jon@g...>

Date: Tue, 2 Feb 2016 23:40:33 +0000

Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

> On 2 Feb 2016, at 21:21, andrew apter <aapter@hotmail.com> wrote:

> A shaped charge could help make the fragment more directional

Maybe the "grenade" is more like a flying, stabilised Claymore…..
Detonates a certain distance in front of its intended target and fires all its
fragments forward…. or for getting troops behind defence works, it sails
over their heads and fires downwards….

Jon (GZG)

> Date: Tue, 2 Feb 2016 15:31:13 -0500
Assuming a vacuum and low gravity/no gravity, wouldn't the fragments
travel for a very, very long time essentially sending some portion of the frag
back at the firing squad? Admittedly the density would be low by that point,
but a risk none the less. Plus having to remember
dispersal patterns for X density of atmo by Y g gravity to achieve Z+1
meter throw seems like a lot. I guess you could add a lot of
intelligence to the grenade - "I haven't been thrown far enough to
detonate in these conditions so I will sit here".
> Would this result in squads carrying shields?