[OFFICIAL] FMA range thoughts...

1 posts ยท Jul 14 1999

From: jfoster@k... (Jim 'Jiji' Foster)

Date: Wed, 14 Jul 1999 11:10:58 -0700

Subject: Re: [OFFICIAL] FMA range thoughts...

> Now that everyone has had a few days to digest the FMA test draft

Yes, yes yes! I like this better than range bands.

> Pros of this concept: more realism due to better troops being able to

More complex? Not so! especially if one is coming in from SGII.

This system reinforces the underlying notion behind all the GZG systems: troop
quality is vastly more important than any particular type or amount of
gadgetry. This is a good thing, and will hopefully reduce the tendency to come
up with the "Special SWAT Shotgun" that has a close range band of 24"...
rather, the focus is on having special SWAT troopers that can kill with
anything they can lay hands on. It's the men, not the machines! Unless we're
talking about 'bots, of course...

> whereas an elite with same gun gets 6/12/18" for snap and 12/24/36" if

Not at all. As someone else pointed out, the effective range of most RL
weapons is off-the-board in FMA scale. However using that range is
highly dependent on the skill of the user.

> So, opinions anyone? This is the sort of rule where we are going to

The extra complication is paltry when compared with the benefits of
maintaining a close relationship to SGII and the effect of making troop
quality more important than hardware. Make it so.:)

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