Well, I've read through it and it looks pretty good.
It seems like it'll work quite nicely for Flintloque too. (Grin)
I have one question:
What are the game effects of 'Spread effect' for shotguns and 'sustained fire
ability'?
I _guess_ the latter allows more than one shot in an activation, but
that's pure speculation on my part.
> Well, I've read through it and it looks pretty good.
Still to be sorted out - watch the list over the next few days as things
develop.... :-)
> Still to be sorted out - watch the list over the next few days as
I sthis where we're supposed to come up with ideas, or wait for Jon to put his
ideas "on paper"?
> Still to be sorted out - watch the list over the next few days as
Howdy!
> On Mon, 12 Jul 1999, Ground Zero Games wrote:
> >What are the game effects of 'Spread effect' for shotguns and
I wouldn't bother to model "spread effect" for shotguns, as that is mostly a
goofy rpg convention. In Real Life (TM), the spread is minimal from a combat
load of a shotgun.
Ken