[OFFICIAL] FMA playtest version

5 posts ยท Jul 12 1999 to Jul 13 1999

From: Barry Cadwgan <bcadwgan@f...>

Date: Mon, 12 Jul 1999 18:39:40 +1000

Subject: Re: [OFFICIAL] FMA playtest version

Well, I've read through it and it looks pretty good.

It seems like it'll work quite nicely for Flintloque too. (Grin)

I have one question:

What are the game effects of 'Spread effect' for shotguns and 'sustained fire
ability'?

I _guess_ the latter allows more than one shot in an activation, but
that's pure speculation on my part.

From: Ground Zero Games <jon@g...>

Date: Mon, 12 Jul 1999 12:48:51 +0100

Subject: Re: [OFFICIAL] FMA playtest version

> Well, I've read through it and it looks pretty good.

Still to be sorted out - watch the list over the next few days as things
develop.... :-)

From: Tom McCarthy <tmcarth@f...>

Date: Mon, 12 Jul 1999 08:51:11 -0400

Subject: Re: [OFFICIAL] FMA playtest version

> Still to be sorted out - watch the list over the next few days as

I sthis where we're supposed to come up with ideas, or wait for Jon to put his
ideas "on paper"?

From: Ground Zero Games <jon@g...>

Date: Mon, 12 Jul 1999 18:32:35 +0100

Subject: Re: [OFFICIAL] FMA playtest version

> Still to be sorted out - watch the list over the next few days as

From: Kenneth Winland <kwinland@c...>

Date: Tue, 13 Jul 1999 12:30:05 -0400 (EDT)

Subject: Re: [OFFICIAL] FMA playtest version

Howdy!

> On Mon, 12 Jul 1999, Ground Zero Games wrote:

> >What are the game effects of 'Spread effect' for shotguns and

I wouldn't bother to model "spread effect" for shotguns, as that is mostly a
goofy rpg convention. In Real Life (TM), the spread is minimal from a combat
load of a shotgun.

        Ken