"official" (fleet book) ship designs

1 posts ยท Jul 4 1999

From: -MWS- <Hauptman@c...>

Date: Sun, 04 Jul 1999 01:53:42 -0700

Subject: Re: "official" (fleet book) ship designs

> At 03:47 AM 7/4/99 -0500, you wrote:
I have been playing Full Thrust for a couple years now (or at least using the
basic system) But, I never paid much attention to the ships in the books. I
finally purchased the Fleet book and have recently played a few games using FT
"offical" minis and ships stats. (NSL ships)

I have one serious comment / concern:
Why would a nation build a ship with 5 different weapon systems with only 1
fire control? I could understand 2 (or maybe 3 in an extreem case) weapons to
use as back up systems for when weapons are knocked out, but 5 (Kronprinz
light cruiser)? In my experience a ship will be completely distroyed long
before it looses all of it's weapon systems. Is this just to show poor German
design
<ha> ?
or... i dunno any insite?

Has anyone thought about allowing all weapons to fire every turn, and using
fire control as the number of different ships that can be targeted.
example:  5 batteries + 2 fire controls = 5 batteries on 1 target, or 3
on one 2 on another, etc... (assuming the target is in the proper firing arcs)

Thanks in advance + my $0.02

Christopher
<<<<

Umm - Chris?  That's the way it works *now*.  With the exception of
certain weapons systems (like pulse torps) that specifically state they
require the entire use of a FireCon, each FireCon allows you to fire at a
separate *target*.

You might want to re-read Page 7 of the main Full Thrust rulebook. :-)