From: B Lin <lin@r...>
Date: Wed, 28 Jul 2004 10:12:45 -0600
Subject: % of front shots - was RE: Well, too interesting to drop all of the posts in this thread...
NOw the high percentage of front shots - is this just an artifact of small game board so that it's easy to keep the enemy to the front? i.e. on a 40x80 board it would be difficult if not impossible for an opponent to get a significant amount of his force behind you or to even surround you? If the rules allowed for flanking or surrounding maneuver before set-up, would the numbers change? Most of the dramatic defeats(victories) have been when one antagonist successfuly flanked or surrounded the opponent, exposing the weak points and expoiting them. My understanding from most of the AAR's is that scenarios are generally balanced, both unit-wise and terrain wise, with little or no ability to flank or surround an opponet (for instance most games have player A starting from one side, and player B starting from an opposite side) If scenarios were designed with unequal terrain (player A is the remnant of thrust and is surrounded on three sides by player B) or allow "floating" maps so that units cannot take advantage of the edge to defend their flank. In my experience of modern re-enactment of medieval battles, it's rarely the guy in front of yo who kills you, it's the guy to the side or attacking from behind who usually gets you. Uncertainty should play a larger role on the battlefield, there are no guarantees such as a hard board edge where you KNOW no enemy units are or you KNOW that the opponent has no reinforcements coming. One method is to assign points for re-inforcements, flank maneuvers, or air/artillery strikes on non-front line assets. For instance, you might be able to purchase drop troops that can land near the opponent's off-board artillery unit and take it out and then move on-board from behind the enemy. Or call in airstrikes or off-baord artillery to eliminate enemy Artillery, AA batteries or reinforcements. Another example might be spending extra points to maneuver your grav tanks to the flank - the game mechanic would be to force the opponent to set up in the center of the board, then your tanks set up on either flank. Some ideas, --Binhan [quoted original message omitted]