> At 08:05 11/03/02 -0600, Allan wrote:
But just how small can a tiny nuke be? I can vaguely remember a similar thread
a few years back during which some people discussed just this. They pointed
out that there is a minimum size a nuclear warhead, can anyone clarify this or
is it going to easier to use normal explosives if that really tiny nuke
doesn't really make that big an explosion?
Cheers
Quoting Derek Fulton <derekfulton@bigpond.com>:
> But just how small can a tiny nuke be? I can vaguely remember a
I recall hearing of a 100tons yield nuclear shell.
There are references in various places to uranium hydride weapons that have
yields of 500tons.
"During the 1950s and 1960s, nuclear weapons were developed for every
conceivable military mission. An estimated 1,000 W48 nuclear artillery shells
(designed by Lawrence Livermore National Laboratory) were produced and
deployed with Army and Marine Corps forces between 1963 and 1991. The W48 had
a yield of
0.02-0.04 kilotons (equal to 2-4 tons of TNT). "
> On Mon, Mar 11, 2002 at 03:34:22PM +0000, katie@fysh.org wrote:
Well, I wouldn't trust someone who doesn't know his units. 0.02 kilotons = 20
tons, not 2...
Quoting katie@fysh.org:
> Quoting Derek Fulton <derekfulton@bigpond.com>:
You know, I didn't think that looked quite right when i copied it... 0.02 kT =
Quoting Roger Burton West <roger@firedrake.org>:
> On Mon, Mar 11, 2002 at 03:34:22PM +0000, katie@fysh.org wrote:
Damn, your post arrived between me noticing and making a comment and my post
hitting the list....
In a message dated 3/11/02 7:25:31 AM Mountain Standard Time,
> derekfulton@bigpond.com writes:
> But just how small can a tiny nuke be? I can vaguely remember a
Which recalls to mind the way a certain board war-game, (NATO war or
some-such?) answered the "problem" of gaming nukes in tactical combat.
(Rule number forgotten) If using optional Nuclear Battlefield weapons, follow
the following procedures:
1. Set out mapboard. 2. Defender sets out pieces. 3. Attacker sets out pieces.
4. Liberally apply lighter fluid to mapboard and pieces. 5. Apply match. 6.
Stand by with fire extinguisher.
Randy
> Which recalls to mind the way a certain board war-game, (NATO war or
Randy,
That's about right.....Until the advent of the neutron weapon....)
> On Tue, 12 Mar 2002 02:46:06 -0600 Don M <dmaddox1@hot.rr.com> wrote:
> Which recalls to mind the way a certain board war-game, (NATO war
> (Rule number forgotten) If using optional Nuclear Battlefield
> 1. Set out mapboard.
Yes, that was NATO, an old SPI game -- one of their first WWIII games,
a genre of which they were rather fond. But weren't those instructions meant
to "simulate" STRATEGIC nukes rather than tacnukes? Well, that's what Murphy's
Rules says, anyway... <g>
Phil
----
"Sic Transit Gloria Barramundi" (Or, So Long and Thanks for All the Fish!)
> ShldWulf@aol.com wrote:
> In a message dated 3/11/02 7:25:31 AM Mountain Standard Time,
> On Tue, 12 Mar 2002, Don M wrote:
> > Which recalls to mind the way a certain board war-game, (NATO war or
Neutron Bomb rules, in the style of the above:
1. thru 3. as above 4. Pick up mapboard, shake all pieces off into one pile.
5. Soak this pile in gas/lighter fluid/napalm/etc
6. Use match.
7. Place mapboard back on table, slightly smoked-damaged and quite empty
of units.