Noisy Cricket

3 posts ยท Aug 3 2000 to Aug 3 2000

From: Andrew Apter <andya@s...>

Date: Thu, 3 Aug 2000 13:09:51 -0400

Subject: Noisy Cricket

I would like to see a high lethality low mass high point cost weapon for
smaller ships. Such a weapon should have the following limits: Limited to
forward arc and being the only weapon. Other than point defence weapons, it is
the only weapon that can be fired in turn of fireing.

Range 0 to 24 mu fires one dice hits 3, 4, 5, 6.. 3 = one point damage 4 = one
point damage
  5 = three points damage pentation like K-gun
  6 = nine points damage  pentation like p-torp

mass 2, ten points per mass, for a total of 20 points.

Shield shift die roll -1 point per level.

A great weapon for small ships but a waste for big ships.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 3 Aug 2000 21:02:15 +0200

Subject: Re: Noisy Cricket

> Andrew Apter wrote:

> I would like to see a high lethality low mass high point cost weapon

Um... you may want to reconsider.

This is a great weapon if the enemy large ships have no screens, but it
is almost useless if the target has level-1 or stronger screens - one
level of screens reduces the average damage of this weapon by 2/3, and
two screens reduce it by about 5/6.

So, well... assuming that you only fight against unscreened forces, or that
your enemy only uses heavy frigates and destroyers, this weapon might be
worthwhile. If you made it ignore screens completely, it might be worthwhile.

As it is currently described however, I wouldn't pay more than 5-6
points per Mass for it... and that's if I know that the enemy doesn't use any
screens whatsoever.

Regards,

From: Andrew Apter <andya@s...>

Date: Thu, 3 Aug 2000 15:27:50 -0400

Subject: RE: Noisy Cricket

Perhaps a the below change might be more useful:

Range 0 to 24 mu fires one dice hits 3, 4, 5, 6.. 3 = One point damage
   4 = Three point damage pentation like K-gun
   5 = Six points damage pentation like K-gun
   6 = Nine points damage pentation like p-torp

mass 2, six points per mass, for a total of 12 points.

Shield shift die roll -1 point per level.

Andy A

[quoted original message omitted]