No Subject specified

1 posts ยท Jul 10 1996

From: db-ft@w... (David Brewer)

Date: Tue, 9 Jul 1996 21:13:05 -0400

Subject: No Subject specified

In message <v02140b00ae0711eeb188@[206.86.221.227]> mllaneza@sfsu.edu writes:
> Then create parallel designs. One potential problem is that a linear

Note that (IIRC) the Tigress carries shitloads of fighters that mass the same
as the scoutship: 100 "tons" (and further that the
launch tube massed 25*100 "tons" or the same as two Kinunir-class
"cruisers" (which weren't really cruisers). If you assume that half of the 1
MASS used by a fighter is the fighter's Trav "tonnage" then you come out with
a baseline 1 MASS = 200 "tons".

> Perhaps a logarithmic scale would be best. A Tigress should be

I think that rationally you're going to have to accept that some ships are two
piddlingly small to include, and some too damned big.

Alternatively, consider how the WEG "Star Wars" RPG connects it's
elements of differing scale with dice-capping and steal^H^H^H^H^H modify

the idea to a greater/lesser extent.