From: Roger Gerrish <Roger.Gerrish@b...>
Date: Fri, 21 Feb 1997 05:09:08 -0500
Subject: NO SUBJECT
Hi, I am new to this mailing list and apologise if I may be suggesting somthing that has already been discussed and thrown in the bin. I have always been interested in the way fighters work in Full Thrust and have implemented various 'House' rules in our gaming group to reflect this. One of the primary roles of the fighter is to protect a ship from other fighters. This usually is accomplished by the fighters keeping close to the ship they are defending, ie TIEs in Star War protecting the Death Star or Star Furys in B5 protecting the station and the Omega Destroyers in 'Severed Dreams'. So in our games when a fighter group is launched it can be designated as flying protective escort (CAP/Screen). The fighter is moved with the ship it is escorting and is placed anywhere within 2" of the model. If a fighter group ends the turn within 2" of a friendly ship it may perform CAP as above for that ship in the following turn. A fighter group may only perform CAP for ONE ship per turn even if another ship ends its move within 2" of the CAP fighter group. If a fighter group wishes to attack the escorted ship it can be fired on by the CAP fighters before the attackers can fire at the ship, rather like an extra Point defence system. A single CAP group can only engage ONE enemy attacking fighter group per turn. If any attackers in the group the CAP engages survive give them immunity against PDAF fire as we can assume the defending ship will not try to avoid hitting its own CAP The facing of the CAP group does not matter, they are assumed to be in a special defensive formation. (Look at the Star Furys protecting the EAS Alexander at the start of Severed Dreams) An attacking player may use a fighter group to Dogfight the CAP group this results in std fighter to fighter combat and prevents the CAP engaging fighters attacking the ship it is protecting. These rules make 'interceptor' fighters very effective as CAP Additional Comments: Specifically Babylon 5 games. Having watched battle scenes in B5 many times, I think that fighters are helping screen ships against PPG fire from other vessels, this seems to be happening in Voice in the Wilderness and Severed Dreams. In our games a CAP group may be used in this role as follows: The CAP group must not be in a Dogfight or be used to fire against enemy fighters. Roll 1d6, if the roll is less than or equal to the group strength the CAP group acts as one shield. This may be combined with PDF/ interceptor screening but still only a maximum of 3 shielding per ship. I look forward to you comments...