No longer Re: GenCon Review with a GZG Emphasis (part 3 of 4

2 posts ยท Aug 13 1998 to Aug 14 1998

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 13 Aug 1998 12:39:22 -0500

Subject: Re: No longer Re: GenCon Review with a GZG Emphasis (part 3 of 4

Oerjan spake thusly upon matters weighty: Try fighting a large battle in SFB,
for example
> (although SFB have a lot of other features that slow the game down

Having fought at least 1 18,000 BPV battle in SFB (hoo boy what a battle), I
think the other rules got in the way as you say. But I'm not sure that fire
during movement is a bad idea. Frankly, having an inability to do this is a
rather annoying limitation. It would slow the game somewhat, but it does
elimintate some rather glaringly unlikely maneovres. Just how long do we think
it takes modern weapons to inflict damage? If we assume that fire represents a
miniscule
portion of the time in a turn, then you don't have to be in-arc,
in-range for long to engage. But the inability to fire during
movement seems to preclude this in certain situations.

Don't get me wrong, I'm not suffering munchkinism. But I find the
move-fire system simpler, but NOT more elegant because of the
tactical constraints it forces upon you.

Tom.

From: Tony Wilkinson <twilko@o...>

Date: Fri, 14 Aug 1998 13:14:49 +0100

Subject: Re: No longer Re: GenCon Review with a GZG Emphasis (part 3 of 4

> At 12:39 13/08/98 -0500, you wrote:

The solution to the move and fire problem may be something like my group uses
for Napoleonic Naval (ok Nelsonian for the Brits). A ship can only fire once
per turn but may fire during movement or after all movement. A moving ship can
fire at any point in its move, at any time fire at a moving ship or hold fire
until the regular fire phase. Ships that have fired are marked with a counter.
With FT you use this with each side alternating to move a single ship (my
perferred choice) or alternate fleets. This is ok with relatively small fleets
but we've never tried it with more than 4 ships a side (or single ships and 10
players). Just a thought.