From: Jim Hopper <jhopper@t...>
Date: Wed, 27 Feb 2002 09:52:52 -0600
Subject: newbie SG2 question
Is there any reason why a player would have his EW unit go INACTIVE? Is there any detriment to being ACTIVE? I couldn't find any. Thanks,
From: Jim Hopper <jhopper@t...>
Date: Wed, 27 Feb 2002 09:52:52 -0600
Subject: newbie SG2 question
Is there any reason why a player would have his EW unit go INACTIVE? Is there any detriment to being ACTIVE? I couldn't find any. Thanks,
From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 28 Feb 2002 09:33:31 +1100
Subject: RE: newbie SG2 question
On Thursday, February 28, 2002 2:53 AM, Jim Hopper > [SMTP:jhopper@technicalpoint.com] wrote: Is > there any detriment to being ACTIVE? I couldn't find any. You're screaming to the world "here I am, come shoot me!". *****
From: Randy Stoda <stodas@f...>
Date: Wed, 27 Feb 2002 16:49:01 -0600
Subject: Re: newbie SG2 question
> "Robertson, Brendan" wrote: > On Thursday, February 28, 2002 2:53 AM, Jim Hopper Is > > there any detriment to being ACTIVE? I couldn't find any. Yes, that's true, but there really doesn't seem to be any _game_ effect. In Dirtside, having ADE active increases the vehicle's signature by 1, but there doesn't seem to be a game mechanic in SG that reflects the additional electronic noise that would be generated by an active EW unit. One thing might be that a hidden unit that turns on its EW must be placed on the table...but that doesn't help w/EW units already out in the open. I'm just thinking out loud here...anyone else?
From: Allan Goodall <agoodall@a...>
Date: Wed, 27 Feb 2002 20:57:55 -0600
Subject: Re: newbie SG2 question
On Thu, 28 Feb 2002 09:33:31 +1100, "Robertson, Brendan" > <Brendan.Robertson@dva.gov.au> wrote: > Is there any reason why a player would have his EW unit go INACTIVE? Is > there any detriment to being ACTIVE? I couldn't find any. This has been hashed out on here quite a bit, too. The rules don't actually SAY anything about going inactive. There is nothing in the rulebook about requiring an action to go active, and there is nothing in the rulebook to say what advantages you get for being inactive. On this list, and on the test list, some of us discussed this several months ago. The end result is on my web site at: http://sg2.hyperbear.com Click on the link to house rules. The upshot is that there's a house rule to require an action to make EW active, but there is actually nothing in the rulebook explaining this. It's a hole in the rules...
From: Allan Goodall <agoodall@a...>
Date: Wed, 27 Feb 2002 20:58:32 -0600
Subject: Re: newbie SG2 question
On Wed, 27 Feb 2002 16:49:01 -0600, Randy Stoda <stodas@flash.net> wrote: > I'm just See my web site at http://sg2.hyperbear.com