newbie SG2 question

5 posts ยท Feb 27 2002 to Feb 28 2002

From: Jim Hopper <jhopper@t...>

Date: Wed, 27 Feb 2002 09:52:52 -0600

Subject: newbie SG2 question

Is there any reason why a player would have his EW unit go INACTIVE? Is there
any detriment to being ACTIVE? I couldn't find any.

Thanks,

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 28 Feb 2002 09:33:31 +1100

Subject: RE: newbie SG2 question

On Thursday, February 28, 2002 2:53 AM, Jim Hopper
> [SMTP:jhopper@technicalpoint.com] wrote:
Is
> there any detriment to being ACTIVE? I couldn't find any.

You're screaming to the world "here I am, come shoot me!".

*****

From: Randy Stoda <stodas@f...>

Date: Wed, 27 Feb 2002 16:49:01 -0600

Subject: Re: newbie SG2 question

> "Robertson, Brendan" wrote:

> On Thursday, February 28, 2002 2:53 AM, Jim Hopper
 Is
> > there any detriment to being ACTIVE? I couldn't find any.

Yes, that's true, but there really doesn't seem to be any _game_ effect.
 In
Dirtside, having ADE active increases the vehicle's signature by 1, but there
doesn't seem to be a game mechanic in SG that reflects the additional
electronic noise that would be generated by an active EW unit. One thing might
be that a hidden unit that turns on its EW must be placed on the
table...but that doesn't help w/EW units already out in the open.  I'm
just thinking out loud here...anyone else?

From: Allan Goodall <agoodall@a...>

Date: Wed, 27 Feb 2002 20:57:55 -0600

Subject: Re: newbie SG2 question

On Thu, 28 Feb 2002 09:33:31 +1100, "Robertson, Brendan"
> <Brendan.Robertson@dva.gov.au> wrote:

> Is there any reason why a player would have his EW unit go INACTIVE?
Is
> there any detriment to being ACTIVE? I couldn't find any.

This has been hashed out on here quite a bit, too.

The rules don't actually SAY anything about going inactive. There is nothing
in the rulebook about requiring an action to go active, and there is nothing
in the rulebook to say what advantages you get for being inactive.

On this list, and on the test list, some of us discussed this several months
ago. The end result is on my web site at:

http://sg2.hyperbear.com

Click on the link to house rules. The upshot is that there's a house rule to
require an action to make EW active, but there is actually nothing in the
rulebook explaining this. It's a hole in the rules...

From: Allan Goodall <agoodall@a...>

Date: Wed, 27 Feb 2002 20:58:32 -0600

Subject: Re: newbie SG2 question

On Wed, 27 Feb 2002 16:49:01 -0600, Randy Stoda <stodas@flash.net>
wrote:

> I'm just

See my web site at http://sg2.hyperbear.com