My friend and I study history as a hobby. We are always coming up with
historical variants. Any alternate history film/book/show/ect. also
gets our attention. As a result we have seen many bad historys about the end
of the USA. Most are so bad as to be unmentionable. (Obvously written by
someone who didn't get into the details...)
At first we both "killed" the offical GZG timeline -- we felt that
something was wrong. We eventually came to the conclusion that some details
are missing, and others appear to be wrong. (A few simple patches are in
order...)
But, instead of trying to "patch" the offical timeline...Lets do
something more fun -- create our own! It does say in the FT book to
create our own history/races/ect.
Any ideas?
Donald Hosford
> David Griffin wrote:
> Does anyone out there play a variant of the
> --- Donald Hosford <Hosford.Donald@acd.net> wrote:
...
> But, instead of trying to "patch" the offical
Well, this IS a British game, so even though I am an American, I guess they're
entitled to something more imaginative than another "America rules the stars"
timeline.
There are plenty of timelines in various games where humans prove just how
petty they can be (so as to make opportunities for lots of fighting and they
are for combat games after all). It would be nice to have a LITTLE more
optimism about our abilities to work together. If we were starting from whole
cloth, I might be tempted to establish a main block of humanity who was
idealistic and reasonably "nice." Then the other splinter factions would
provide the conflict along with the aliens.
Trouble is, we'd want to end up with all the existing factions so that the FB1
ships still exist, and being as it's a combat game, they still have to be able
to fight each other, which means at least periods of war.
I'd like to see the US, Britain, and maybe a few surprises in some kind of
alliance (and I don't mind if it's NAC) but an alliance of equals, perhaps
even organized by the Brits after the fall of NATO. But I wouldn't want it to
be all anglican, there should be some other countries there too.
For the secessionist parts of the US in the GZG timeline, it's possible that
the government and a LOT of the population of the US has moved off world to a
set of US (or NAC) colonies, and thus the secessionists had a much easier time
getting independence. The US fleet might be a part of the greater NAC fleet,
as would the British fleet. The NAC NAC fleet would have mixed personel. That
leaves room for a new set of ships that might represent the British
independently operated fleet (and also an independent US fleet).
I don't want to give the Brits a swelled head, but how about the Superior
Terrans for the HMS ships. They are already named pretty much as the British
would have named them.
> On Mon, 30 Apr 2001, Donald Hosford wrote:
> My friend and I study history as a hobby. We are always coming up
(Obvously
> written by someone who didn't get into the details...)
This would take a bit of a serious tangent from the canonical history Jon T
has, but...what about Turtledove's WorldWar series as a basis? You get an
automatic alien race to play with as well.
;-) (which expands the SGII/DS2 scenarios!). And while he has
only written 5 books for the series which takes us to the 60s/70s,
I'm sure a few of us (well, of you; my brain is already full) could drum up an
appropriately extrapolated future.
Mk
I haven't read Turtledove's World war series...My friend has...he does
mention -- plant lots of cinimen...(or however you spell it...)
There is no reason I can think of to discard the FB1 ships. In most varients
of the GZG TimeLine, it is reasonable to assume that the
leaders of these four fleets would make similar design/fleet
compositions choices. Meaning most of the ship designing is already
done! :-)
Donald Hosford
> David Griffin wrote:
> Well, this IS a British game, so even though I
> Donald Hosford wrote:
Ginger is the spice of choice for The Race.
Mk
Ginger/cinimine...still can't spell it...
Yet another sterling example that "I don't know everything."
> Donald Hosford wrote:
S'okay. Neither do I.:^)
Mk