New to the list

8 posts ยท Jan 10 1998 to Sep 2 2004

From: Donald Hosford <hosford.donald@a...>

Date: Sat, 10 Jan 1998 02:38:23 -0800

Subject: Re: New to the list

> Thorren wrote:

At the moment, there are no hard fast rules to doing a campain. Generally you
setup the campain rules to reflect the type of campain you are playing.

From: Michael A. Come <thorren@t...>

Date: Sun, 11 Jan 1998 22:56:23 -0500

Subject: New to the list

Greetings all,

My name is mike and I live in the U.S. and i'm new to this list but have
been playing FT for over 1 1/2 years now.  A friend of mine is opening
up a gaming shop in the city I live in. I will be GMing FT along with another
friend and would like to get ideas on how some of you run campaigns any
advice, links or docs. would be helpful.

Thanks, Mike.

From: Indy Kochte <kochte@s...>

Date: Mon, 12 Jan 1998 00:16:18 -0500 (EST)

Subject: Re: New to the list

Welcome, Mike

> My name is mike and I live in the U.S. and i'm new to this list but

What city do you live in?

There has been some talk about campaign rules and thoughts lately on here.
Sporadic, but it's been here. You can prolly dig the old posts off of the
archives, maintained by Jerry Han:

      http://www.idigital.net/jhan/ft/full-thrust.html

Also, another source you may want to check out is Mark Seifert's Unofficial FT
WebPage:

      http://www.uwm.edu/~cthulhu/FT/thrust.html

He has a rather large number of links and info on there you may or may not
find to be of help.

Mk

From: Michael A. Come <thorren@t...>

Date: Mon, 12 Jan 1998 02:03:30 -0500

Subject: Re: New to the list

[quoted original message omitted]

From: Paul J Foster <pj_foster@u...>

Date: Wed, 1 Sep 2004 18:28:13 +0100

Subject: New to the list

Hi Folks,

I've just joined the list after discovering FT about a year ago. I have a
couple of questions that hopefully might provoke some interesting discussion.

First, I'm looking for some good scenarios for FT that can be played by three
players. I meet up with a friend most Thursday evenings for gaming and we've
recently been joined by a third player. We've tried a couple of
things - but we don't seem to have got the balance right.

Secondly, I'm looking to buy the Stargrunt rules. Anyone have any
suggestions as to a simple scenario for an initial gaming experience -
and what miniatures would I need to buy as an initial minimum for some
interesting gameplay? Does GZG do a SG starter pack, with rules and minis,
like they did for FT?

Cheers,

From: Doug Evans <devans@n...>

Date: Wed, 1 Sep 2004 12:39:34 -0500

Subject: Re: New to the list

> First, I'm looking for some good scenarios for FT that can be played by

Have you tried Sa'vasku yet? Sort of their reason for existance, though I've
not played 'em much, nor seen scenerios detailed for their 'who's side are
they on this time?' nature. I think I've heard some cases of a small deck of
weird objectives that the Spikey player secretly draws from, and the others
guess if it's better to smile and bear it as they pass, or nuke
'em, just to be safe, if p-o'ing a superior race can ever be considered
'safe'.

Two-against-one can be good, especially if you have a very strong, or
very weak, player. Two strong players get weak force lists, while the single,
weak, or newer, player gets a large force and the advantage of concentration
of force. In the case of a single strong player, the three
forces are closer to balanced, to challenge him/her.

> Secondly, ...

Sorry, vacc-head by nature, and that not much of late. Have to leave
that to the gropos of the group.

The_Beast

From: Laserlight <laserlight@q...>

Date: Wed, 1 Sep 2004 13:56:52 -0400

Subject: RE: New to the list

> First, I'm looking for some good scenarios for FT that can be played by

three players. I meet up with a friend most Thursday evenings for gaming and
we've recently been joined by a third player. We've tried a couple of
things - but we don't seem to have got the balance right.

Using Full Thrust ships, or using Fleet Book ships?

> Secondly, I'm looking to buy the Stargrunt rules. Anyone have any

http://www.stargrunt.ca/toe/sg2_toe_basics/sg2_toe_basics.htm (note that
it's stargrunt.CA, not.COM) has an article on a "TO&E for beginners". You
could put two squads in position and cover, defending, vs five squads
attacking; or you could have three squads on each side in a meeting battle.

From: Adrian Johnson <ajohnson@i...>

Date: Thu, 02 Sep 2004 02:15:41 -0400

Subject: RE: New to the list

Welcome to the list!

> Secondly, I'm looking to buy the Stargrunt rules. Anyone have any
You
> could put two squads in position and cover, defending, vs five squads

The Stargrunt II rulebook has several simple scenarios in the back - I
learned how to play with those.

A "meeting engagement" is the most common (and simplest) scenario for
beginners; if you want to learn the rules, keep it simple, keep the forces
roughly the same, and give them the same objective. That'll do for a game or
two, then you can get more creative.

I have pics and a writeup of another scenario posted here, once you're a bit
more advanced (and if you're interested in vehicles):

http://www.stargrunt.ca/gallery_modeling/sg2_gal_convoy/sg2_gal_convoy_m
ain. htm

And, BTW, www.stargrunt.COM will work just fine - I registered that
domain name also when it became available, so www.stargrunt.ca and
www.stargrunt.com are interchangable.