Hi John
Very similar to what I use. Only I find the idea of the GPMG and SAW (Minimi
and MAG 58) as being equated as kind of wrong. Over the longer term, the MAG
58 has better sustained fire capability. I'd therefore follow Owen G's lead
and assign the Minimi a D6 FP. This also cuts down the ubersquad where you
have 8 men (six riflemen, two SAWs). This leads to either two four man
squads with FP D10 (AAR) + D6 (SAW) or 1 big squad with FP D12 (AARs)
and
2D6 (SAWs) - far less horrendous than D10 or D12 options for FP for the
SAW.
Nice work otherwise. I think I might actually have given the AGL 2d8* impact
for AT grenades.
> "Thomas.Barclay" wrote:
A d6? It's got a really high ROF, which puts much lead into the impact area,
which is what the firepower stat represents. Machine guns are the
second-leading cause of injury and death on post-1900 battlefield (after
fragmentation from assorted sources). It should be damned scary when they
start shooting at you. There's a reason the US Army went from
1xM-60 per squad to 2xM-249. Lots o' projectiles.
> have 8 men (six riflemen, two SAWs). This leads to either two four man
and
> 2D6 (SAWs) - far less horrendous than D10 or D12 options for FP for
I run 2xSAWs, 6xAR/GL (small caliber). Gauss, to boot.
d12+2d10+quality dice. It's supposed to be nasty. Plus 4 IAVRs spread
among the squad. They are not nice to run into--which is the point.
Since the invention of the machine gun, the trend in every army worth a damn
has been to jack the number of machine guns steadily higher, and the lighten
them as much as possible. We've gone from 4 heavy aircooled guns per batallion
in WWII to 2 per squad in the US Army. It makes sense to me.
> Nice work otherwise. I think I might actually have given the AGL 2d8*
20mm is, IMHO, too small for the shaped charge effect to really make a
difference.