New Rules Spoiler: Ion Cannon...

2 posts ยท Feb 19 1997 to Feb 20 1997

From: BJCantwell@a...

Date: Wed, 19 Feb 1997 16:50:32 -0500

Subject: New Rules Spoiler: Ion Cannon...

I have come up with the following to try and emulate the Ion Cannons from
Star Wars.  This is based on TESB and on the X-wing/TIE fighter games.

Ion Cannon The ion cannon is a beam weapon which causes ionization and
subsequent electrical damage to a target ships systems without doing
structural damage.
 An ion cannon attack is resolved similarly to am A-battery.  At range
0-6"
three dice are rolled, at 6-12" two dice are rolled, and at 12-18" one
die is rolled. Each die scores hits as doesa normal beam weapon. The damage
from all firing ion cannons is totalled and if the score equals the target's
MASS/10 (round up), then a 6+ threshold check must be taken.  For each
full
multiple of the targets MASS/10 scored, the threshold check score is
increased by one. (e.g. A blast from three ion cannons at close range scores 7
hits. If the target is a MASS 24 light cruiser, then the target
must take a 5+ threshold check.  If the target were a MASS 34 Heavy
Cruiser,
then only a 6+ check would be required, and a MASS 80 Superdreadnought
would not be affected) Ion cannons are easily blocked by screens and as long
as any level of screens is active, the screen generators are the only system
that must make threshold checks due to ion cannon attacks.

Ion Cannons are Mass 3, Cost 10, and may fire into one arc only.

I playtested this one today and it seemed to be pretty good. The ion cannons
offer a method to go after an opponents screens, but are pretty short ranged
and at longer ranges unlikely to score enough hits to damage a large opponent.

If playing in a Star Wars type universe, one could have some fighter types
armed with a fighter ion cannon (attack as normal, but treat hits as ion hits)

As for the monster Ion Cannon on Hoth, that depends on how you do your Star
Destroyers. I'd probably use some sort of morale effect in addition to one
monster Ion Cannon attack. The Ion cannon attack should stand a resonable
chance to completely take down the screens on the Star Destroyer, prompting
her captain to take evasive action and ignore the fleeing rebels.....

Later

Brian

From: SimonC@d... (Simon Campbell-Smith)

Date: Thu, 20 Feb 1997 05:46:51 -0500

Subject: RE: New Rules Spoiler: Ion Cannon...

I do like these ion canons...... I will have to give them a try.

 ----------
From:  FTGZG-L[SMTP:FTGZG-L@bolton.ac.uk]
Sent:  19 February 1997 16:50
To:  FTGZG-L
Subject:  New Rules Spoiler:  Ion Cannon...

To: FTGZG-L@bolton.ac.uk
Subject: New Rules Spoiler:  Ion Cannon...

I have come up with the following to try and emulate the Ion Cannons from
Star Wars.  This is based on TESB and on the X-wing/TIE fighter games.

Ion Cannon The ion cannon is a beam weapon which causes ionization and
subsequent electrical damage to a target ships systems without doing
structural damage.
 An ion cannon attack is resolved similarly to am A-battery.  At range

0-6"
three dice are rolled, at 6-12" two dice are rolled, and at 12-18" one

die is rolled. Each die scores hits as doesa normal beam weapon. The damage

from all firing ion cannons is totalled and if the score equals the target's
MASS/10 (round up), then a 6+ threshold check must be taken.  For each

full
multiple of the targets MASS/10 scored, the threshold check score is
increased by one. (e.g. A blast from three ion cannons at close range scores 7
hits. If the target is a MASS 24 light cruiser, then the target
must take a 5+ threshold check.  If the target were a MASS 34 Heavy
Cruiser,
then only a 6+ check would be required, and a MASS 80 Superdreadnought

would not be affected) Ion cannons are easily blocked by screens and as long

as any level of screens is active, the screen generators are the only system
that must make threshold checks due to ion cannon attacks.

Ion Cannons are Mass 3, Cost 10, and may fire into one arc only.

I playtested this one today and it seemed to be pretty good. The ion cannons
offer a method to go after an opponents screens, but are pretty short ranged
and at longer ranges unlikely to score enough hits to damage a large opponent.

If playing in a Star Wars type universe, one could have some fighter types
armed with a fighter ion cannon (attack as normal, but treat hits as ion hits)

As for the monster Ion Cannon on Hoth, that depends on how you do your

Star Destroyers. I'd probably use some sort of morale effect in addition to

one monster Ion Cannon attack. The Ion cannon attack should stand a resonable
chance to completely take down the screens on the Star Destroyer, prompting
her captain to take evasive action and ignore the fleeing rebels.....

Later

Brian