From: Jaime Tiampo <fugu@s...>
Date: Mon, 05 Nov 2001 22:04:35 -0800
Subject: New Nation [longish]
After all this talk about creating your own little billiwak in known space I got thinking. I don't play with any official ship designs since I find that they don't correlate well to my playing style and I think one of FT's great strengths, and in fact fun bits, is the ship design. I basically have 3 fleets right now painted. An Eath Force, a Narn, and a Vorlon, which basically gives me either 2 earth tech, or 1 earth 1 kravak, and 1 sa'vasku. My only design restrictions is the size of the models which I use as a basis for the mass of each ship design. With the EA ships as my back bone I have a lot of "industrial" low estetic ships. This works out pretty good for me since that's the basic premise that I like playing with. I'm a big fan of Roughnecks: the Starship Trooper Cronicals so I'm integrating that vision into my outline. Heavy Gear is also a genre I'm into, and with mecha that's blocky and practical it all fits together. So, what I have is a framework for a new "nation", really to fit into the GZG universe it's really a new race based with human tech since it's simple, practical and realistic. Name: working on it Location: somewhere just on the edge of human space so that they're just starting contacting man. Systems colonised: 4 (including home system) Tech: Equivilant to human Government: Facist democracy (take right out of SST the book) Millitary status: At war with part of the sa'vasku History in brief: * Homeworld consists of 4 continents. * History consists of strife similar to man * 5 nations take to space and colonise the system (orbitals around gas giant, bases on 1 moon of gas giant, colonies in asteroid belt) * After a final war a central government emerges (ala SST) * Space colonies increase in size and homeworld gets rebuilt * Advanced developement in robotics lead to robot based manufacturing * Military downsized in manpower but technology more then makes up for it * Sa'vasku scouts arrive in system, attack orbital settlements of the gas giant while skimming the atmosphere for nuitrients. 1 ship is disabled * After studying the damaged construct, FTL is discovered * Rapid development of FTL capable ships * establish colonies on 5 nearby systems * 50ish years since fist contact with sa'vasku they return and wipe out furthest colony * 2 weeks later they wipe out a second colony * fleet shores up defences and military moves in to full recuitement and equipment stockpiling * 6 weeks later 3rd colony is attacked but sa'vasku fleet is turned by the lucky arrival of part of the space fleet on meneuvers * a year goes by without incedent as central command attempts to locate home of aliens * "bugs" erupt at 3rd colony and a ground war ensues. * "bugs" discovered in several other moons and colonies. The war continues. Technologies: Space * Same as human for space - tend towards very large capital ships and cruisers - smaller ships tend to be atmospheric capable. - mostly multipurpose with a few mission built craft Ground: * extensice use of small mecha (aka gears) * standard ground troops use light/slow PA * squads of 7 men, 1 LT, 1 Sg, 5 infantry - heavy weapons handed out mission specific Well that's the basics so far. What's the feedback?