From: R. Souza <nodui@w...>
Date: Sat, 8 Feb 1997 00:48:21 -0500
Subject: New Mine Rules
Had some ideas for mine rules. Here they are.
CAPTOR MINES
A captor mine is a modified missile designed to be dropped out of a mine
dispensor rack and left to wait for someone, anyone, to get close and activate
it....
Captor mines count as ten points per missile, and each one takes up one slot
in a minelayer rack. The missiles are activated
by one of two trigger types-Command or Sensor
COMMAND:The player controls the activation and targeting of each Captor mine.
SENSOR:Any enemy ship that gets within 9" of the Captor sets it off.
Captor mine attacks and damage are dealt like any other missile(as per the
MORE THRUST rules).
GRAVITY MINE
A small, intensly powerful gravity generator, the gravity mine normally
doesn't do damage. It does, however, cause a ship to suddenly deaccelerate and
make it more vunerable to other weapons....
When a gravity mine goes off, a 2D6 is rolled. For each ship, fighter,
missile, etc, etc, within 3" of the mine, they are slowed down that number of
inches for that turn only. If the die roll is more than the ship's current
speed, the difference is applied to EACH damage threshold of the ship(to
represent tidal stress on the ship's structure). Fighters are destroyed, one
figher per point of difference. Missiles are all destroyed if there is a
differnce.
Each Gravity mine costs six points, and takes up one space in a minelaying
rack.
STARBURST MINE
A starburst mine is a small, yet intense EMP pulse. While this doesn't effect
ships, it does cause sensors to go haywire. That ship, and all ships within 3"
of the mine, suffer as if they have been placed under ECM effects(MORE
THRUST).
Each Starburst Mine costs six points, and take up one space in a minelaying
rack.
NEEDLE MINE
A needle mine is a single-shot needle cannon fitted with a
simple sensor and thruster assembly. Any ship that gets within 3" of the
needle
mine is attacked as if hit by a neegle gun-the owning player of the mine
must state previously what system is to be targeted. Once used, the mine is
gone.
Each Needle Mine costs ten points, and take up two spaces in a minelaying
rack.