New GZG Player Questions and Bugs Don't Surf

1 posts ยท Apr 5 2000

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 5 Apr 2000 01:59:39 GMT

Subject: Re: New GZG Player Questions and Bugs Don't Surf

> I'm just starting out playing Full Thrust 2

Congrats.

> Oh and we've enjoyed a good few games besides. :)

Not Surprised.

> What is the recommended actual passenger capacity for each 1 passenger

> allotted during ship creation?

Good Question. 10 seems about right. 20 if packed like sardines.

> Secondly, why have I seen damage control icons on some ship builder

> when the rules say you have a DCP per crew factor, as simple as that.

A change between the original Full Thrust 2nd edition + More Thrust
(otherwise
known as FT2/MT) and the Fleet Book (known as FB or FB1) which changed
the design rules.

FT2/MT ships have 4 arcs for weaponry, FB1 ships have 6 arcs.
In FT2/MT you could buy extra DCPs, to go with the 1,2, or 3 you got
free depending on the "class" of ship. In FB1, you get 1 DCP per crew factor,
a more simple and better arrangement.

Basically, FT is actually FT2.5 or even 2.6 now that Fleet Book 2 is out. We
really need another edition to tidy things up. Either FT3 or a combined
FT3/FB3
which will have things like MT missiles, basic movement rules, consolidated
ship designs etc. It might even be worthwhile having a CD attached with some
programs for making SSDs, ship design spreadsheets etc. (additional cost would
be only $5 or 2 pounds max).

But right now, the Ground Pounders are baying for "Bugs Don't Surf". Jon is
busy mopping up after a tour de force (FB2) which by all accounts will be a
smashing success, with more orders than he can possibly process. So you can
expect some time this century or next:

Bugs Don't Surf: Which will contain some or all of:
*Rules and designs for Aliens in DS-II,
*Rules and vehicle designs for Aliens in SG-II,
*More Background,
*Revised interface for Ground-Space for SG-II (including boarding
actions, and Damage Control Parties vs the Dreaded SuVasku Leech Torpedo)
*Scenarios for DS-II
*Scenarios for SG-II
*Scenarios for FT involving planets, which will contain any revised rules for
entering orbit, ortillery, landing ships, interface with DS-II

THEN maybe Fleet Book 3, containing rules and designs for the extremely
popular (coolness factor about 5 deg Kelvin) UN ships, amongst others. Or Full
Thrust Version 3, which wraps it all together.

Maybe. I think. Ask Jon, but give the poor guy a rest, he's earned it.