new guy on the cometary's corner

2 posts ยท Oct 28 2002 to Oct 28 2002

From: Skp <skp@c...>

Date: Sun, 27 Oct 2002 21:09:23 -0700

Subject: new guy on the cometary's corner

Hi. Played my second game of Full Thrust and now I am hooked. I will be
starting in a campaign game in about 3 weeks. I do have a background in
playing space combat games and also enjoy space computer empire building style
games. I would enjoy advice (Please email off list samir@chisp.net) I also was
told about a ship builder program for full thrust. However I cannot find one
online. All the links I have found and tried are disabled or no longer on the
web. If anyone knows where I can find a ship builder program please email me
the link (please use my email off list) I would name my first ship after you.

I also have a question. In the Campaign game we are going to use Jump Gates. I
was thinking of building a couple of system defense boats with several missile
launchers (lots of launchers, to over load the Point and area defense's.) to
station keep at the jump gate and unload at every single ship that pops into
the system. I also am thinking of using needle missiles to try and capture as
many ships as possible. (to save on building points) what would the merits or
flaws of my ideas be?

thanks in advance Samir

From: Roger Burton West <roger@f...>

Date: Mon, 28 Oct 2002 09:16:47 +0000

Subject: Re: new guy on the cometary's corner

> On Sun, Oct 27, 2002 at 09:09:23PM -0700, Skp wrote:

Well, how can I turn down an offer like that? :-) Though you don't say
whether you're using the Fleet Books - FB1 rewrote the ship design rules
comprehensively, but your mention of needle missiles suggests that
you're using FT+MT. (See http://www.fullthrust.net/faq/index.html for
more information on this.)

If you _are_ using the Fleet Books: I'm the author of the Full Thrust
Shiptools, which you can find at