From: PCARON <Pcaron@c...>
Date: Thu, 11 Jul 1996 14:55:10 -0400
Subject: Re: New FT systems. (was: Battlepod Swarm from Hell...)
> Jerry Han wrote:
Yes, our group has. Instead of changing the rules so that Screens might offer
some protection, we've added a new system to protect vs. "Plasma" attacks.
It's called the Gravitic Shield, "Shields" for short. Here's the scoop.
Gravitic Shield
Mass: 5/lvl Cost: 30/lvl
Shields against Plasma weapons (Pulse Torp's, Wave Guns, Nova Cannon, and a
few other plasma weapons we've developed).
Level 1 Shields stops 1-3 damage.
Level 2 Shields stops 1d6 damage. Level 3 Shields stops 2d6 damage.
Note: The Gravitic Shield affects Plasma weapons ONLY! No effect versus Beams,
Mines, Missles, etc.
Playtesting Comments
We've noticed that adding this option doesn't imbalence the games at all. When
designing fleets, players must now weigh the pro's and con's of such shielding
as it does take up precious hull space and isn't cheap either.
Our gaming group has developed a number of new systems to add variety to play.
They include:
Disruptors (Longer ranged but weaker Pulse Torps) Photons (Same range and
damage as Pulse Torps but Screens, not Gravitic Shields protect.) Plasma Torps
(More powerful Plasma weapon. Use missle rules for movement. Need to be
charged like the Wave Gun!) Mines (Four new types) Missles (Two new types)
Deflectors (Protection against Kra'vakian weapons)
Expanding Sphere Generator (Cuts through Mines/missles/Fighters)
Hellbores (Short ranged Plasma weapon doing damage like the Pulse Torpedo but
forces Threshold checks on all
Shield/Screen/Deflector systems. Needs to be
charged like the Wave Gun)
Plus a few others...
Obviously, alot of these weapons were "translations" from Star Fleet Battles.
I might be coerced into making the cost, mass and rules for use of these
systems available on the net but be forwarned. I will have to edit them
heavily as I do not wish to violate the FT copyright. This could take time...