From: Mark A. Siefert <cthulhu@c...>
Date: Tue, 02 Nov 1999 01:06:44 -0600
Subject: New FT Ideas: The Kraelj Dampening Field.
Hello All: I've been coming up with a new race for my own personal FT Universe. One alien power for my background is the Kraelj Community: A theocratic society made up of an insectile race who abhor violence. Their small ships are armed with needle beams and equipped with high thrust drives. One device that I am dreaming up is their Dampening Field: An energy field that drains power from nearby ships, preventing them firing or maneuvering and protects it from fighters and missiles.. Rules: MASS: 10 COST: 30 Against Ships: The dampening field generates affects ships within a six inch radius of the generating vessel. Any ship that ends it's movement in a field can not fire during the combat phase nor can it use any thrust during the movement plotting phase in the next turn. (The ship will continue to drift along on it's current heading and velocity.) It will remain this way until the ship drifts outside of the field or the field is deactivated (either it is turned off or destroyed in a threshold check). There is a downside to the field: Although it is insulated from the field's effects, it draws so much power that it also prevents the generating ship from using other weapons and/or maneuvering. The generating ship must note that the field is activated in their orders. Against Fighters: Any fighter group that ends up in a dampening field can not attack or move until it has somehow left the influence of the field. Against missiles: SMB's can not attack ships that have an active dampening field. Well, what do you guys think? Any comments or critiques?