> I'm sure they're all busily playtesting the UN, NI, ORC and IFed
I actually added the new playtest systems to my shipbuilder. My ISP web
hosting sucks to say the least so I'm looking for a new WWW home. Someone
emailed me a while back offering to but I lost who.
One question, will Sa'Vasku ever have 5 or 6 row ships? If so, how does that
affect power generators?
Eric:
> One question, will Sa'Vasku ever have 5 or 6 row ships?
"Ever" is a long time, but don't expect to see it until after BDS comes out.
> Eric:
Maybe a better way to phrase the question, are variable hulls available to the
Sa'Vasku?
--
Eric (ericski@spro.net)
> On Mon, Jun 06, 2005 at 10:42:35AM -0600, Eric wrote:
> Maybe a better way to phrase the question, are variable hulls available
I don't believe there's a published way to make them work. You could try
keeping four power generators and spreading them out across the
hull boxes in a conventional way while using a non-4-row hull, I
suppose...
> Maybe a better way to phrase the question, are variable hulls available
No. Although if you come up with a great idea on how to do it, let us know.
> Maybe a better way to phrase the question, are variable hulls
Having more rows could give a more gradual power loss which is a benefit, but
then there would be more chances for thresholds, which is a liability. I got
nothing...;)
In a message dated 6/7/2005 6:40:01 AM Eastern Daylight Time,
> laserlight@quixnet.net writes:
Eric:
> One question, will Sa'Vasku ever have 5 or 6 row ships?
I dont see the SaVasku needed 5 or more hulls. They are pretty tough now as it
is. The only weekness I see i SaVasku to begon with is not enough power to the
generators. In basic yo uhave to dump all in one or two of the 4 pools and
work from there. If you spread them out ut evenly, the SaVasku ships move like
2 or 3 thrust and have like 4 dice to throw. I would liek to see some advances
on them, asfter all, they are the oldest race in FT arent they?
Vince
> I dont see the SaVasku need 5 or more hull [rows]. They are pretty
Just to clarify, a five row hull is weaker than a four row hull.
Let's say you have a 60-hull SDN.
Three row hull costs 60*3 = 180 points for three rows of 20. Four row costs
60*2 = 120m, for four rows of 15 Five row costs 60*1.5= 90, for 5 rows of 12
Six row costs 60*1= 60pts, for 6 rows of 10
So when you've taken 25 points of damage, a three row hull has only taken the
first threshold check; the five and six row ships have taken two checks so are
much more likely to have lost systems.
I make this point because I know someone who keeps thinking that a four row
ship would have *more hull* than a three-row (eg four rows of 20= 80
instead of three rows of 20 = 60), which is completely wrong.
Slowly re-surfacing from the recent DBM spree - painting a new 400-AP
army in just under two weeks left me with precious little time for anything
else...
> Laserlight wrote:
> >I dont see the SaVasku need 5 or more hull [rows]. They are pretty
...for *non-Sa'Vasku* ships.
> So when you've taken 25 points of damage, a three row hull has only
Yep; but the Sa'Vasku repair rules turn that argument if not upside-down
then at least close to it. Since the Sa'Vasku lose exactly one Power Generator
per threshold, and it costs as many power points to (attempt to)
repair a generator as it generates, it is easier for a 6-row Sa'Vasku
ship
to repair one of its small PGs at a time than it is for a 3-row SV ship
to
repair one of its *big* PGs at a time :-/
Which is why the SV aren't likely to get 3-, 5- or 6-row hulls anytime
soon :-/
Regards,
In a message dated 6/12/2005 6:56:26 PM Eastern Daylight Time,
> oerjan.ariander@telia.com writes:
Yep; but the Sa'Vasku repair rules turn that argument if not
upside-down
then at least close to it. Since the Sa'Vasku lose exactly one Power Generator
per threshold, and it costs as many power points to (attempt to)
repair a generator as it generates, it is easier for a 6-row Sa'Vasku
ship
to repair one of its small PGs at a time than it is for a 3-row SV ship
to
repair one of its *big* PGs at a time :-/
Which is why the SV aren't likely to get 3-, 5- or 6-row hulls anytime
soon
:-/
Regards,
Oerjan oerjan.ariander@telia.com
I personally have found the SV an awesome race. I been playing them by the
books and even tried the so called revission of them here. But I feel if the
SV are some ancient race that has been in space for millions of years, then
they have survived for some reason, more likely then not, because they are all
that powerful. If anything, I think their NPV values are a little "generous"
should we say? Think about it, A SDN can fir a beam weapo at 72" (aka 5 feet)
Thats pretty damn impressive. Especially if the rolls turns out good. I have
seen a single d6 do 8points of damage. That kinda hit pretty well cripples a
DD. Vince
> I personally have found the SV an awesome race. [snippage] Think about
aka SIX feet :-)
IIRC, though, there's been some discussion of toning down the SV a little bit.
Maybe making their range bands 9mu instead of 12mu, or giving their
weapons a burn-out roll based on the amount of power going through it,
or such. If your opponents fuss about the SV being too powerful, you inquire
further about those.
In a message dated 6/13/2005 8:32:01 AM Eastern Daylight Time,
> laserlight@quixnet.net writes:
IIRC, though, there's been some discussion of toning down the SV a little bit.
Maybe making their range bands 9mu instead of 12mu, or giving their
weapons a burn-out roll based on the amount of power going through it,
or such. If your opponents fuss about the SV being too powerful, you inquire
further about those.
Actually, Noone I played with complais about them. Making the NPV value
higher was my idea. Everyoen I game with seem to think the SV are about right
for a race of their age.
> Vince wrote:
> Actually, Noone I played with complais about them. Making the NPV value
> higher was my idea.
"Power" is meaningless if you don't put it into relation with something else.
In game terms, that "something else" is usually the ship's points
value - ie., ships can be "too powerful relative to their points cost",
but unless you're trying to model a specific ship from a specific background
it can't be just "too powerful" without any qualifiers.
IOW, when you say "make their NPV higher", then you are implicitly saying that
"they are too powerful"...
Regards,