From: Bif Smith <bif@b...>
Date: Fri, 2 Mar 2001 19:08:06 -0000
Subject: RE:Needle beams
Another thought I had for a long ranged needle beam is that at short range (0-12 mu), you can target a system at will as normal. At long range (12-24 mu), you roll to hit as normal for a needle beam. If you roll a 6 (a needle hit), the targetted player specifies the system to be hit, and the attacking player rolls a 6 to disable. The defender keep specifing systems until the attacking player rolls a 6. This is to say that to hit roll caused a critical hit/successful nedle beam attack, but at long range has no way to precicly target a system, so it will knock out a system, just don`t know which one. This long range needle beam I would mass at 3 mass, as it is more limiting than the other long range needle beam proposal I suggested. What does anybody think?