Gents,
Does anyone know of a "Dreadnaught" or "Battleship" variant of FT? I seem to
recall seeing it on a now defunct website that was a repository of alternative
rulesets for FT, DS, and SG. Thanks.
Regards,
Have you tried the Wayback Web archive tool to find it?
Scott Bishop had some naval FT rules with Axis and Allies figures that he used
for an ECC event.
> On 3/29/2013 2:40 PM, K. Wang wrote:
Found a version called Full Steam for WWII.
http://cwintel.tripod.com/fsteam.zip
The unzipped rule set is entitled 'Wet Thrust'. Oh, you guys...
Not to be confused with Full Steam: 1889, of course.
I recall someone on this list announce an attempt for pre-dreadnoughts,
but I've gone blank. I seem to think they said it didn't portray ships well. A
lot of people say that about spaceships in Full Thrust.
I disagree, but it's generally accepted to be so much fun.
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On Sun, Mar 31, 2013 at 7:22 AM, Douglas Evans <devans@nebraska.edu> wrote:
> I recall someone on this list announce an attempt for
That would be me.
I pulled it up a couple of months ago, and I want to drag it out again. The
big issue is that if you want fairly realistic naval combat, you need
non-linear weapon damage (i.e. the chance of doing damage at close range
versus long range is not linear). Full Thrust's beams are linear. I think I
have a way around this, but it needs some testing.
*blush* Now THAT was embarrassing!
Sorry, Allan! Especially the part where I typed 'Allen'...
Share what you can, when you can. Remember, the perfect is the enemy of the
good enough. See my work table...
Wait, I have a work table? MORE THAN ONE?!?
Doug
[quoted original message omitted]
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I did the original Flank Speed conversions, but I no longer have a copy and
only a faint memory of the conversions stats. For weapons there was something
about large caliber (12" or up) and a combination of number in a
turret to generate the A-bats (class 1's), 8" to 11.9" were B-bat's
(class
2's) and less than 8" for the C-bat's (class 3). Also if the 5" were DP,
then they could also be used for anti-fighter. Torpedoes are torpedoes.
Belt armor translated into armor and top speed into top speed.
Pretty much you'd have to build it from scratch now.
-Binhan
On Sun, Mar 31, 2013 at 10:20 AM, Douglas Evans <devans@nebraska.edu> wrote:
> *blush* Now THAT was embarrassing!
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I knew this list would come through! Thanks, Doug.
Allan, I am very interested in the rules you are developing and would love to
take a look at them.
Ken
Hemlock is what!? - Socrates
> On Apr 1, 2013, at 1:00, gzg-d-request@firedrake.org wrote:
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> Re: Naval FT Variant [ Binhan Lin
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> Content-Language: en-US
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wrote:
> I recall someone on this list announce an attempt for
<CABU2aECodnoJBXmCp3WP0E9LtpDYJFdj8FyDkzotGznJmkY0uQ@mail.gmail.com>
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wrote:
> *blush* Now THAT was embarrassing!
<CAMOZhhax4-sMMJJ_HWN79r2WdNq5cC82bUjjkv5+fOzOMgVV6w@mail.gmail.com>
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wrote:
> *blush* Now THAT was embarrassing!
So, in some discussions I came across whilst applying Google-fu to the
problem, I saw that Flank Speed was also referred to as 'Wet Thrust'.
At some point, same beast?
Doug
[quoted original message omitted]
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Yes, same things. The problem was Wet Thrust had some non-gaming
connotations;) So keeping with the Full Thrust meaning, I used Flank Speed.
-Binhan
On Mon, Apr 1, 2013 at 5:58 AM, Douglas Evans <devans@nebraska.edu> wrote:
> So, in some discussions I came across whilst applying Google-fu to the