Naval battles

2 posts ยท Jan 18 1998 to Jan 19 1998

From: Niall Gilsenan <ngilsena@i...>

Date: Sun, 18 Jan 1998 21:11:14 +0000

Subject: Naval battles

A little off topic but...

I just thought I'd mention a page I found out on the web that has some
interesting information on the Pacific naval conflict in WW2. It has a focus
on the Japanese navy.

http://www.skypoint.com/members/jbp/kaigun.htm

From: Doug Evans <devans@n...>

Date: Mon, 19 Jan 1998 10:14:22 -0600

Subject: Re: Naval battles

At least off topic you can sink teeth into... ;->=

While an accepted simplicity difficult to get around in a game with the
'granularity' of FT II, the generic fire control might better be represented
by an FC suite, with things like number of targets handled, with decreasing
effectiveness the more you take on, effectiveness at various ranges, different
susceptiblity to ECM and damage, varying blind spots. It might be fun to
create FC's with particular flavor to particular
navies/races.

Then you'd want to have different 'guns', some with longer ranges, some
with increased 'close-in' punch. Then you'd vary screens and armor...

Er, ah, nevermind...

Still, I think this site DOES go a long way in suggesting new ways at looking
at the capabilities of ships.

The_Beast

P.S. Concerning using NETSCAPE to pick up a background, V3x on Win '95 allows
clicking with right button to pick up 'Set as Wallpaper'. Dunno about other
versions, MAC's, or the dreaded Communicator.

ngilsena@mail.indigo.ie on 01/18/98 03:11:14 PM

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