Well, I hate to put out my 0.00$ on fighters.
I have not problem with Fighters with their capaibilties per say, what I Have
a problem with is the amount of "firepower" a PDF doesn't do to protect it
defend ship. Or that I'm not sure that Captial Ships should be as easy to
damages as Cruisers, and that Escort and Merchant Ships should be easier
still. But how exactly to do this I'm not sure.
An Idea I have played is to allow Fighters normal attacks against Escort and
Merchant Ships, per 1 Screen for Cruiser, and per 2 Screens for Captial Ship.
Now all of this might have been fixed in New Playtest rules, as I've not
gotten to read them thur yet.
Have a Good One,
Yes and no. In theory the additional shields that Capitals field should make
them harder to kill than an equivalent massed Merchant. The problem is that
shields are limited to level 2 and there is currently no
real reason to take more than 2 (i.e. back-up generators) since it is
cost and mass prohibitive, so Capital ship defense plateaus off while fighters
can just keep stacking it on.
This doesn't address weapon systems that ignore shields.
--Binhan
> -----Original Message-----
> On Fri, Mar 12, 2004 at 04:13:54PM -0500, DOCAgren@aol.com wrote:
Apart from other objections, this restores the hard size categories of the FT2
design system, which led to all sorts of breakpoint problems.
> Now all of this might have been fixed in New Playtest rules, as I've
PDSes don't do any more damage, but a fighter group can be fired on a lot
before it gets to PDS range...
R
I will be respond to resonces that came in Digest 1950.
<<From: "B Lin" <lin@rxkinetix.com>
Subject: RE: My thoughts on Fighters
Yes and no. In theory the additional shields that Capitals field should make
them harder to kill than an equivalent massed Merchant. The problem is that
shields are limited to level 2 and there is currently no real reason to take
more than 2 (i.e. back-up generators) since it is cost and mass
prohibitive, so Capital ship defense plateaus off while fighters can just keep
stacking it on.
This doesn't address weapon systems that ignore shields.
- --Binhan>>
What fighters beside Torpedo fighters don't use "Beam Damage" to figure if
these hit and for how much?
<<Date: Fri, 12 Mar 2004 21:36:20 +0000
From: Roger Burton West <roger@firedrake.org>
Subject: Re: My thoughts on Fighters
> On Fri, Mar 12, 2004 at 04:13:54PM -0500, DOCAgren@aol.com wrote:
Apart from other objections, this restores the hard size categories of the FT2
design system, which led to all sorts of breakpoint problems.>>
Okay then instead of using "general terms" how about... All fighters, but
Torpedo, attack as normal against Warship up to 45 Mass and all Merchant
Ships.
Attack against a Warship Mass 46 to 99, +1 on to hit roll
Attack against a Warship Mass 100+, +2 on to hit roll
Meaning a Standard Fighter would hit:
a 25 Mass ship on a 4-6, a 70 Mass ship on a 5-6, and a 150 Mass ship on
a 6 only
This would still make fighters effect as always against Small Ships, some what
effective on Middle of the Road Ships, and when attacking the Heavy Ships not
really.
> Now all of this might have been fixed in New Playtest rules, as I've
PDSes don't do any more damage, but a fighter group can be fired on a lot
before it gets to PDS range...
R>>
That nice you can engage them at range.. :-)
Have a Good One,
> DOC Agren wrote:
> In theory the additional shields that Capitals field should make them
Since a capital ship usually has both screens and 2-3 times as many
damage
boxes as an equivalent-massed merchant ship, plus at least somewhat
better
anti-fighter armament, it usually *is* harder to kill than the merchant.
> The problem is that shields are limited to level 2 and there is
Since screens protect against all non-KV/non-Torp fighters that attack
the ship in a single turn, the protection given by the screens increases in
direct proportion to the number of such fighters that attack the ship.
Regards,