My new weapon systems

1 posts ยท Aug 28 1997

From: R. Souza <nodui@w...>

Date: Wed, 27 Aug 1997 21:41:52 -0400

Subject: My new weapon systems

Some more fiendish ideas from WAShU Labs for the ultimate in
mega-destructive firepower.....

Jon Souza NoDUI@worldnet.att.net

DIMENTIONAL CANNON-

When only destroying a small galaxy will do, it's time to mount a Dimetional
Cannon on your ship! Capable of VAPORIZING anything smaller than a star
system, the Dimentional Cannon is a rare device that costs a lot, but does
terrifying amounts of damage.

Dimentional Cannons are mounted facing FORWARD, and can only be fired from the
11 to 1 degree arcs of the ship. The symbol for a
Dimentional Cannon is-
[-]
 |
[-]

When fired, everything within 3" of the aiming point is destroyed, utterly.
Nothing can withstand the impact of a Dimentional Cannon. On the edge of the
3" circle, 30d6 damage is rolled. For every inch from the 3" circle, 3 dice
are removed(conceably, the weapon has a lethal range of 13"). The weapon has a
firing range of 100".

To be fired, all screens are dropped and thrust is reduced in
half.  Once fired, the weapon has to be recharged-six dice are rolled
every turn. When the total of 40 is rolled, the weapon can be fired again.
Dimentional Cannons have a MASS of 30, and a Cost of 500.

GRAVITON GUN-

A graviton gun is a modified mass driver, firing off small
stasis modules holding micro-quantum black holes.  When the round hits,
the stasis module breaks off and the stress from a black hole tears into a
target.

Graviton guns are mounted along the ship's spine, and
Cruiser-sized ships can only carry one, while Captial-sized ships can
mount two. They are fired along the 12 o'clock axis(a line can be drawn
through the ship's nose to the target, it can hit). When fired, one D6 is
rolled. On a four or more, the target is hit at ranges of 12" or less. At 24"
to 13", a five or more is needed. At 36" to 25", a six is needed.

When the target is hit, the shooting player takes out a number of D6s equal to
the target's damage tracks. All the dice are rolled simultaniously, and only
1's and 6's are counted. When a 1 is rolled, the ship loses one point of
damage, and a 6 destroys one system at the
targeted player's choice.   All screens reduce the damage by once dice
per screen, and each level of armor modifies the damage roles to their nearest
average number(2 to 3 becomes a 1, 4 to 5 becomes a 6).

A graviton gun has 20 MASS and 30 Cost.