My Attempt at Simple EW/Sensors

2 posts ยท Apr 8 2000 to Apr 9 2000

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Sat, 8 Apr 2000 07:51:24 -0700

Subject: My Attempt at Simple EW/Sensors

OK, I think that Brian was on the right track.

His assumptions: 1) Affects combat 2) Quick and easy 3) Stick with FT d6
system

Those work for me!

Electronics Systems

To ensure that redesign of existing ships is NOT necessary, we'll give ALL
ships a Class 0 system with the hull.

Class 0 Electronics - Included with Hull
Class 1 Electronics - Mass 1
Class 2 Electronics - Mass 3
Class 3 Electronics - Mass 9
Class 4 Electronics - Mass 27...
Point Cost is Total Mass x 5

The Class 0 system will be inherent to all ships, so it should give the same
info that we get now:

Range (Info): 24" 48" 72" 96" 120" Class 0 Passive All Size Bogey None None
Class 0 Active All All Size Bogey None

Ships using Active detect AND are detected at the listed ranges.

Ships using active mode roll a number of dice equal to their sensor class.
These dice are scored just like beam weapons, including re-rolls on a
natural 6. The "Hits" are then spent:

1 Hit - Increase/Decrease effective firing range by 6", OR
increase/decrease effective sensor range by 24", OR falsify Size
information by 1 size class*
2-3 Hits - Increase/Decrease effective firing range by 6" and treat as
+/-1
level screens (2 max), OR increase/decrease effective sensor range by
48",
OR falsify Size information by 2 size classes*
4+ Hits - Increase/Decrease effective firing range by 12" and treat as
+/-1
level screens (2 max), OR increase/decrease effective sensor range by
96",
OR falsify Size information by 3 size classes*

*Reported size class may only be altered for the ship mounting the electronics
system.

There. Simple. Comments?

From: Laserlight <laserlight@q...>

Date: Sat, 8 Apr 2000 22:18:22 -0400

Subject: Re: My Attempt at Simple EW/Sensors

From: Sean Bayan Schoonmaker
> OK, I think that Brian was on the right track.

Okay, #2 and #3 are inarguable. The other assumption is: should
not make FB1/FB2 designs obsolete.

I like AE ("Alarishi Empire") Brain's suggestion that we make it part of the
Bridge. I'll further suggest that the various
grades of sensors simply have a flat fee--say 25NPV per level.
Rationalize it by saying it's not the hardware, it's signal processing,
database capability and operator training that make the difference.

I'd want to make sure sensors are split into "tactical"
range--on the tabletop--and "operational" range.  Brendan's
Honor Harrington rules have something like that, "gravitic" detection doesn't
really tell you anything much, but you can detect your bogey from 1000MU away.
That way you can do all the
ECM before the battle--you roll your EW vs his ECM, if you win
you see his ship list before he sets up. Once you get close enough you replace
any bogies with minis and go on from there.

I suppose a question is: should anything within Fire Control
range (say 54" for MT missile) be identified--or should there be
a possibility that you are just firing on bogies and aren't really sure what
it is?