Muskets in SG2? (was Re: United States Civil War)

4 posts ยท Sep 8 1997 to Sep 11 1997

From: Allan Goodall <agoodall@a...>

Date: Mon, 8 Sep 1997 11:28:25 -0400

Subject: Muskets in SG2? (was Re: United States Civil War)

This is on topic. No, really! Just skip down to the last paragraph.

> At 02:17 PM 9/6/97 -0500, John Hamill wrote:

If the south had won at Gettysburg on the 1st or second days, Meade would have
retreated to Piper's Creek and a battle would have been fought there. If Lee
followed Longstreet's suggestion and gone around Meade's left flank, the Army
of the Potomac would have assaulted Lee's force on ground of Lee's choosing.
In any of these cases, or the case of a win on the 3rd day, Lee would have
retreated to the south having only enough ammunition for one more day's fight
and Meade would have been replaced until Grant took over in October. Nothing
else would really have changed due to the fall of Vicksburg.

There were several points where the Confederates could have won the war (the
most likely was Stonewall Jackson's plan to take Washington immediately after
Bull Run, but Johnson overrode him). All of these points required
Britain and/or France to recognize the Confederacy as a sovereign
nation. After Lincoln emancipated the slaves, public morality in Britain
pretty much ended the possibility.

Okay, so what does this have to do with the mailing list, you might ask? Well,
it's got me interested in an idea for doing a Stargrunt 2 scenario
based on the _Guns of the South_ (by Turtledove, who has a sequel coming
out this fall). Has anyone come up with SG2 stats for muskets? I was thinking
of doing a small (well, small for the Confederates) scenario using some HO
scale North Vietnamese miniatures for the confederates (some of the figures
have slouch hats and AK's) and some HO scale Union soldiers. I was wondering
what if anyone has come up with SG2 stats for anachronistic weapons.

From: Rodrick Campbell <rcampbell@u...>

Date: Mon, 8 Sep 1997 15:46:37 -0400

Subject: Re: Muskets in SG2? (was Re: United States Civil War)

> Allan Goodall wrote:

Okay, so what does this have to do with the mailing list, you might

ask? Well, it's got me interested in an idea for doing a Stargrunt 2
scenario based on the _Guns of the South_ (by Turtledove, who has a
sequel coming out this fall). Has anyone come up with SG2 stats for muskets? I
was thinking of doing a small (well, small for the Confederates) scenario
using some HO scale North Vietnamese miniatures for the confederates (some of
the figures have slouch hats and AK's) and

some HO scale Union soldiers. I was wondering what if anyone has come up

with SG2 stats for anachronistic weapons.

Allan,

        I was doing some conversion for fantasy/tech scenarios a little
while ago. Police actions on low tech worlds etc. I haven't played them yet,
but you may want to try using a fire power of 1 for muskets and limit thier
maximum range to 3 range bands (2?). Gets tough to hit targets under cover
though. Possibly two actions to load and fire. Let me know if and how ot works
out.

From: Allan Goodall <agoodall@a...>

Date: Wed, 10 Sep 1997 23:23:12 -0400

Subject: Re: Muskets in SG2? (was Re: United States Civil War)

> At 12:46 PM 9/8/97 -0700, you wrote:

> yet, but you may want to try using a fire power of 1 for muskets and

Rodrick, this sounds good. I'll give them a try.

From: Owen Glover <oglover@b...>

Date: Thu, 11 Sep 1997 01:57:34 -0400

Subject: RE: Muskets in SG2? (was Re: United States Civil War)

I think you would be bit harsh on the muskets by limiting the load and firing
to two actions. As I understand it the Rate of Fire is a factor included in
the firepower; perhaps leave Firepower down at the 0.5?

In assigning the Impact for the muskets you might want to bear in mind
that although the muskets of 1700s/1800s fired a soft lead projectile,
this projectile was often so heavy and fired at such a relatively low muzzle
velocity that they had a massive shock impact rather than good penetration.

And whilst talking Lo-tech what about bows/crossbows?

Owen Glover IT Services

> ----------