From: Brian Bilderback <bbilderback@h...>
Date: Thu, 24 Feb 2000 18:02:24 PST
Subject: Musings
I was daydreaming at work today, musing about tanks and the guns in DS II. This is why I'm not a manager yet. Anyway, it got me thinking about the artwork and figures I've seen out there, by almost all the game companies, even our most highly exalted one, and began to wonder about how weapons design will affect overall tank design in the future. Specifically, I began contemplating the future of the traditional box-on-a-box turret, and how this design would be affected by specific systems. This was all heavily influenced by my infatuation with MDC's. Even before I found DSII, when I played that MegaIndustry Game of Walking Combat Machines that Wannabe Anime, I had a fascination with the potential of supermagnetic-driven rail type weapons. This resulted in me wondering how different a MDC would look as compared to a HVC or HKP. For starters, the breech would be radically different, and smaller. There would be no need for a serious recoil buffer. Since there's no propellant, there's no need for a firing pin, just a simple electrical switch. In general, since a gauss slug is pulled, not pushed, the space taken up by the part of the gun that stays inside the turret would drastically decrease. There's no need for an ejection port, merely a feed for the slugs. And since it fires solid slugs, dense and much more compact than a propellant driven round, and since there is no propellant or casing involved, the space taken up by ammo storage and protection would be either A: Decreased or B: more efficiently used. Furthermore, since ammo type would probably be uniform, or at most, quite easy to automatically load, the loader's position could possibly be eliminated. This got me thinking that the future turret could be much more loow slung, perhaps round and sunken into the hull, with the gun protruding from it closer to the deck. Perhaps the problem of gun depression could be offset by hydraulic systems, like in the Swedish S-Tank. In general, this would lower the profile of the tank yet still leave it with a fully-traversing turret. Then I realized that the HEL lends itself to this advantage even more. At first this was merely an exercise in esthetics, trying to draw a cooler looking tank. But then, inevitably, like any true gamer, I began to wonder about it's application to game mechanics. Here's what I came up with as tentative suggestions: 1. Since a lowered turret makes the tank inherently more stealthy, make stealth levels cheaper for any vehicle whose largest weapon is a MDC or HEL. (Perhaps 18 x Vehicle Size Class per LEVEL) 2. Since HVC's, HKP's, and DFFG's use ammo that contain propellant, it seems reasonable that they run a higher risk of destruction from a hit to the ammo bay. This can be simulated by the following rule: When a vehicle carrying a DFFG, HKP, or HVC is hit and the attacker does not destroy it but either A: draws a Systems Down - Target chit or B: draws enough valid chits to Damage the target, replace the chits and redraw the same number of chits. Ignore any result except a BOOM chit or another Systems Down - Target. If either of these is drawn in the second draw, the vehicle is knocked out by a hit to it's ammo bay. If not, the results of the initial draw stand. Just some ideas. What do you think?