MURPHY ON ICE

3 posts ยท May 21 2002 to May 22 2002

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Tue, 21 May 2002 17:04:37 +0200 (CEST)

Subject: Re: MURPHY ON ICE

Henrix schrieb:
> At 13:16 2002-05-21 +0100, Roger Burton West wrote:

> games.

Been there, done that (for DBA) see:

From: DAWGFACE47@w...

Date: Tue, 21 May 2002 10:51:54 -0500 (CDT)

Subject: Re: MURPHY ON ICE

THE LAKE PEIPUS (?) BATTLE MAKES SUCH A GOOD WARGAME AND AN EVEN BETTER MOVIE!

we did a sci-fi battle  roughly based on the campaign of the TUETONIC
KNIGHTS / SWORD BRETHREN fighting  the Kivlisites, and it was a lot of
fun

especially when those huge mother MBTs started to fall through the ice!

we also ran another mini campaign based on the other Baltic conflicts
involving the knightly order, and again had great fun.

this  about a ba-zillion years ago (well at least  right after THE
EMPIRE STRIKES BACK and the battle on frozen HOTH), and everyone involved
painted up some troops and vehicles in artic colors.

the crusaders, were, ALTERNATIVE ARMIES 28mm FREE COMPANIES and LEVIES,
plus some converted  WW II vehicles in 1/48 scale.

the "kislivites" were  a mixture of big 25mm and 28mm figures - some
made by a now defunct company from SCOTLAND that actually made made
futuristic soldiers in artic warfare gear- 40K Valhallan IG, converted
40K Tallarn IG and converted 40K plastic IG infantry. their vehicles were
converted and scratch built aircushion vehicles.

basing material was a mix of white painted sand, small RR ballast, and when
dry, some white glue and sprinkled on glitter to give that snow look.

some of thess things might still exist in the DFW; i sold mine when i moved up
here ( i nailed down a bunch of 40K Valhallans from a store
going  away- about a buck USA  per figure) and  a half dozen  or  so
ACVs of different types.

most of our group is scattered all over the USA now days.

DAWGIE

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 22 May 2002 11:12:49 +1000

Subject: RE: MURPHY ON ICE

G'day,

I have a suspicion Tom may already have covered this point (sorry not enough
time to read his post in full and check), but the ice collapsing is a good
example of one side coming up against the local knowledge of the other. We had
a whole lecture about ice harmonics in one of my 2nd year math courses... know
the speed to use and you're safe, go too fast and you're stuffed. Same could
be extended in game to different types of ground types and the old fauna and
flora wars thing.... you can only pass through this thicket safely at 3" a
turn any quicker and you're lunch...;)

Cheers