I've got a whole bunch of the "Space Ranger" figures put out by Grenadier (Now
put out by ICE. Nice deal in either case; you get 50 reasonably nice placstic
figures for $30.00. Sure, the officer figs are kind of stupid looking, but I
can handle that.), and I am currently in the process of writing them up for
SGII. Each figure is wearing a large backpack with two projections on it,
which come up over each of the figure's shoulders. One of the projections
contains what appears to be a searchlight. That's not the problem. The other
side has what appears to be a missile pod, with four missiles in it. I intend
to use those as Multiple Launcher packs, but it seems a bit extreme to have
the whole unit carrtying them. I mean, it makes sense to equip everyone in the
unit the same way, but having the capacity to roll 4d8 (for a 5 man unit) plus
the regular support weapon and the unit quality die... well, it just seems a
bit nasty. Can you have multiple support weapons firing at the same target in
a single action? Yes, I can minimize the damage by limiting the MLP shots (2
or three per game, like the book says), and will almost certainly do so, but I
want to be sure that I have the rules more or less correct here.
[snip]
> [Space Ranger figures] Each figure is wearing a large
> [Space Ranger figures] Each figure is wearing a large
> Miguel Echavarria
> Miguel, I did too. :)
(Sorry for delay in reply)
Multiple Launcher Packs (MLPs) are support weapons. IF they are being
fired _in
support of_ normal infantry weapons then you add an additional D8 to
your dice.
Because they are firing _in support_ at least one member of the squad
must be using a "standard" infantry weeapon (rifle of some sort). So
theoretically your five man squad could roll D4 for the single rifle, 4 D8s
for the 4 MLPs and a Quality Die. The impact die would be that for the rifle.
This is only for fire against infantry targets.
If you are firing your MLPs at point targets then _each_ MLP requires
one
action, so you can fire _at most_ 2 MLPs in a single activation, with
the squad being unable to do anything else.
Mike Elliott, GZG
______________________________ Reply Separator
_________________________________
Subject: Multiple Launcher Packs in SGII
Author: SMTP:owner-ftgzg-l@bolton.ac.uk/ at INTERNET
Date: 04/12/96 01:39
I've got a whole bunch of the "Space Ranger" figures put out by Grenadier (Now
put out by ICE. Nice deal in either case; you get 50 reasonably nice placstic
figures for $30.00. Sure, the officer figs are
kind of stupid looking, but I can handle that.), and I am currently in the
process of writing them up for SGII. Each figure is wearing a large backpack
with two projections on it, which come up over each of the figure's shoulders.
One of the projections contains what appears to be a searchlight. That's not
the problem. The other side has what appears to be a missile pod, with four
missiles in it. I intend to use those as Multiple Launcher packs, but it seems
a bit extreme to have the whole unit carrtying them. I mean, it makes sense to
equip everyone in the unit the same way, but having the capacity to roll 4d8
(for a 5 man unit) plus the regular support weapon and the unit quality die...
well, it just seems a bit nasty. Can you have multiple support weapons firing
at the same target in a single action? Yes, I can minimize the damage by
limiting the MLP shots (2 or three per game, like the book says), and will
almost certainly do so, but I want to be sure that I have the rules more or
less correct here.