> At 12:59 PM -0400 7/18/01, Glenn M Wilson wrote:
Actually it was cc'd to the list.
> Either way, good questions/points. The granularity of DS2 is both it's
it
> seems. I like it pretty much the way it is, but then I think a
Yes. Thats why I bring up the point of 4 tanks with 4 shots vs 4 tanks with 8
shots issue. Two weapons doesn't add enough cost to be able to do that. You
have to pay for that additional FC and the weapon. TANSTAAFL
> Besides, it's difficult enough to get multiple barreled turret AFV's
Not really. I have a size 5 Super heavy tank design that runs an
MDC/5 and a DFFG/5 on a turreted size 5 chassis. One weapon is used
at long range. The other is when a target gets to knife fighting range. Its a
Battle Tech Demolisher tank with one barrel extended. I have a pair. There are
also 4 size 6 tanks that run a Turret, two
HEL/5's a bunch of extra stuff and space for a squad of Power Armour.
Sort of a super heavy dreadnought Merkava. Uber Armoured infantry. They also
have APSW's out the waazoo.
On Wed, 18 Jul 2001 14:36:01 -0400 Ryan M Gill <rmgill@mindspring.com>
writes:
> At 12:59 PM -0400 7/18/01, Glenn M Wilson wrote:
AH, I tried reply to sender only (Reply to All is 'verboten' at work so I have
got out of the habit of using it) but reply to all (I tested both on
this e-mail) shows indeed it was!
> Either way, good questions/points. The granularity of DS2 is both
Oh, fer sure! And I am not a big fan of this, BTW, just exploring things. With
my Mixed weapons turrets for the campaign armies I use, I plan to require the
player to use (one or) both weapons on the same
target. That HEL/1 mounted Coax with that DFFG/5 might just get lucky
if the Main Gun blows it. I assume the software 'checks fire' with the DFFG
but allows the HEL to fire when it decides the DFFG is out of range but
the Gunner wants to shoot the HEL/1 at that pesky FO vehicle he just
spotted on the hill...
But the issue of the 'either or' use of main gun /or/ APSW still
remains.
Page 28 "Direct Fire" has each element of a firing unit choosing one target
(and FWIW, I assume that means the dismounted Infantry *or* their
supporting APC's/IFV's) [Only SLAM's can target - indirectly at
medium/long range - surrounding units] but not both.) Pg 35
specifically states firing an APSW at infantry from a vehicle eliminates the
use of
it's main gun. In light of DFFG/HEL/RFAC/MDC/HVC/SLAM (at close range
only) CAN target infantry separately [page 36] there is an interesting
anomaly - HEL's get 36" at 2 dice, RFAC/MDC/HVC at medium range (Varies
from 8" for DFFG/1 to 48" for MDC/5) for 2 dice, DFFG with three dice
at Medium Range (Varies from 8" to 24"), SLAM's target at 12" (3 to 5 dice)
and APSW 12" with 3 dice. So, a Tank with an MDC/5 can fire at 12.1" to
48" with it's main gun and get two dice but when the target gets within 12"
the main gun is locked out (Geneva Conventions 2?) and only the APSW
works? That doesn't fit with current real world practice - Back to
Zumbro's book for example. I think that needs some re-thinking but I'll
cover it with a house rule for my games.
> Besides, it's difficult enough to get multiple barreled turret AFV's
> Not really. I have a size 5 Super heavy tank design that runs an
Well, I have yet to find anything locally and I am waiting (less and
less) patiently since mid-April for my first Geo-Hex order to arrive.
Between the shop owner and what he says is the distributor's practice I have
finally found a situation where I will no longer use the local shop for this
function. I am doing my buying of things the local shop owner won't carry on
his shelves direct. That will be a pain because I will have to track down
specific pictures (find someone who has some) of a model before I order it.
But allowing for the local owner enough time to assemble a big enough order to
be worthwhile for him (say all of May) means that I still have waited 6 weeks
(and the local owner says he doesn't expect it until another few weeks) and
it's simply gotten
unacceptable. I earned the store credit at the semi-annual flea market
last March...
Who makes those figures? The one was Battle Tech and the other was?
Anybody make smaller (Size 2 through 4 style) with multiple or even mixed
weapon turrets? If it's dual weaponry I can always modify one barrel...
I suppose I could get off my... chair and modify turrets myself.
Gracias,
> At 10:48 AM -0400 7/19/01, Glenn M Wilson wrote:
> Page 28 "Direct Fire" has each element of a firing unit choosing one
I'll have to check this out. I'm not aware of this. What do you mean by dice?
Two shots?
> from 8" for DFFG/1 to 48" for MDC/5) for 2 dice, DFFG with three dice
to
> 48" with it's main gun and get two dice but when the target gets within
I'm not aware of this not MDCs at under 12" vs infantry.
> >Not really. I have a size 5 Super heavy tank design that runs an
[snip]
> Who makes those figures? The one was Battle Tech and the other was?
I've been collecting my 1/300-285 stuff for a while now (10 years
now)...so I've got a good amount of anything from Size 2 4x4 wheeled armoured
cars (GHQ Foxes btw) to size 6 super heavy dreadnought tanks (a Battle Tech
tank of some sort)
> Anybody make smaller (Size 2 through 4 style) with multiple or even
The best, multiple weapon system type tanks would be renegade legion Centurion
figures. They typically have smaller weapons slaved to larger weapons like you
seem to like. I've got Armoured Cavalry (GRAV) Squadron that I use of either
OU or NAC Cav units. They have organic artillery, Med Scout tanks, Hvy Scouts
tanks, Med scout MICVs, Hvy MICVs, a field recovery 'coil' (tanks are
'Tracks', GEVs are 'Blowers', GRAVS are 'Coils'), several Area Defense
elements and a C4I coil. All from one RL Box of plastic figs. Some were
conversions to make them (for example the C4I unit lost the turret and gained
a small cupola and a number of antenna, the Hvy MICVs lost one barrel to
reflect the design a bit better.
On Thu, 19 Jul 2001 17:38:09 -0400 Ryan M Gill <rmgill@mindspring.com>
writes: <snip>
> But the issue of the 'either or' use of main gun /or/ APSW still
Sorry I keep saying dice for damage chits and opposed dice rolls both.
Most DF weapons that can affect infantry get 2 chits, DFFG get 3.
> from 8" for DFFG/1 to 48" for MDC/5) for 2 dice, DFFG with three
As I read the rules, It's APSW (max 12") **or** main gun at infantry but never
both at the same turn. That was the first thing I changed in my games.
Gracias,