From: John Atkinson <johnmatkinson@y...>
Date: Sun, 18 Mar 2001 17:34:40 -0800 (PST)
Subject: Muahaha. . . but actually OT [DS/SG]
> --- Laserlight <laserlight@quixnet.net> wrote: Yup. And signed onto the list this morning. Up the Romans! Death to the French!;) And with a new pet peeve: Any ethnic group that lives in Kosovo! (Smelly, lazy, vicious, cowardly, and such flaming alcoholics that they are drunk by 0900! Like drunken weasels.) Anyway, I've been thinking about a couple of things, and one of the things I've been kicking around is a question on trailers. As a general rule, I'd let vehicles tow trailers one size class smaller with no effect on speed on normal terrain, but they make difficult and worse terrain one level worse. Also, since trailers generally have absolutely nothing but payload space, I'd let them be treated as having an extra 50% (rounded down) for cargo hauling purposes only. So a size class 1 trailer (like a US M-105) could carry 7 capacity points worth of cargo. Wheeled trailers: Box with wheels. I'd charge for the size of the trailer only (ie: Size 1 is only 5 points) Tracked trailers: OK, I'm familliar with the US Army MICLIC trailer which is technically tracked. The way that works is two axles, each of which has two tires on each side. Then, on each side is a rubber track over the tires. Haha. I'd count that as more of a "hi-mobility wheeled" than anything else. I'm not sure how on Earth (or any terrestrial planet) you could do a proper tracked trailer. GEV Trailers: OK, this presents some problems as well. Minimum, you'd need a small auxillary power plant, skirts, and fans to keep the thing aloft. So charge 50% of the normal price for the power plant and the suspension, and they only get a 25% bonus for cargo space (so now our size 1 trailer carries six space points of cargo--that's still a fire mission and a half for a single gun). Grav Trailers: At this point, why bother with trailers? You're essentially doing a straight-up robotic vehicle.