MT Questions

6 posts ยท Feb 19 2002 to Feb 20 2002

From: Laserlight <laserlight@q...>

Date: Tue, 19 Feb 2002 18:47:29 -0500

Subject: Re: MT Questions

> One of the things I found interesting were the rules for entering

What I use is "gravity effects are calculated at the beginning of the turn,
and applied at the end of movement."

> and atmospheric effects and manouvers such as atmospheric skipping,

gravity slingshot only really works if you are dropping a fair amount of mass
at the bottom of the well (usually by burning off propellant). FT ships use no
appreciable mass of fuel, so this won't work.
However, Keith Watt has on http://www.exodusproject.com/ rules for
fuel use and such if you want to incorporate them.

> etc? If so, I'd love to see them.

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 19 Feb 2002 16:15:25 -0800

Subject: Re: MT Questions

> Laserlight wrote:

> What I use is "gravity effects are calculated at the beginning of the

Elaborate more please, off-list if you prefer.

> gravity slingshot only really works if you are dropping a fair amount

I'll have to check them out, do THEY include slingshotting rules? If not, I'd
love to go over them with someone who understands how it works enough to help
me work some HR's out.

2B^2

From: Laserlight <laserlight@q...>

Date: Tue, 19 Feb 2002 20:48:29 -0500

Subject: Re: MT Questions

> >What I use is "gravity effects are calculated at the beginning of

That's pretty much it. Calculate gravity bands based on whatever
planet you're using--for example, for a planet 12mu in diameter,
12-19mu radius from the center could be 1mu gravity, 9-12mu has a 2mu
pull, 7-9 has 3 mu, and 6-7mu radius has 4mu gravity.  Note the
direction and distance of the gravity at your starting point, and apply the
gravity at the end point. For example, if you're on the surface in a thrust 6
ship, you start in te 4mu zone, You thrust out straight out to radius 12,
which is 1 mu gravity; then you slide back 4mu (not 1) towards the center. You
end at 2 mu off the surface, ie radius 8, which is in the 3 mu zone. Next
round, assuming you keep thrusting straight out, you'll move to 14mu and fall
back 3, so you're ending at 11mu radius. Whether gravity also changes your
facing or not is up to you to decide.

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 20 Feb 2002 06:22:37 -0800

Subject: Re: MT Questions

> Laserlight wrote:

*SNIP*

I like it. I'll probably use it, on rare occasions when a planet is part of
the playing surface.

2B^2

From: Laserlight <laserlight@q...>

Date: Wed, 20 Feb 2002 11:59:19 -0500

Subject: RE: Re: MT Questions

> Laserlight wrote:

2B^2
> I like it. I'll probably use it, on rare occasions when a planet is

Jerry Han has already announced that he expects at least one of his ships to
take a brief tour of the planetary surface in CanAm next weekend. Set up the
scenario correctly and the ships should be ducking and dodging, using the
planet for cover, and occasionally making a meteoric mistake.

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 20 Feb 2002 09:10:28 -0800

Subject: RE: Re: MT Questions

> Laserlight wrote:

> Jerry Han has already announced that he expects at least one of his
Set
> up the scenario correctly and the ships should be ducking and dodging,

I was thinking that even the act of simply putting yourself in orbit, then
using 1 thrust later to send you out of orbit in a different vector, works as
a rough FT version of slingshotting....

2B^2