MT missiles possibilities

6 posts ยท Nov 12 2001 to Nov 13 2001

From: Glenn M Wilson <triphibious@j...>

Date: Mon, 12 Nov 2001 15:23:01 EST

Subject: MT missiles possibilities

Okay, when i read MT (looking again to make sure...) I thought there were
several possibilities:

1) The most obvious to me (based on page 3 - "...MISSILES are small
unmanned craft int heir own right. A typical space combat missile is, in
effect, a small ship, guided by an on board AI (Artificial Intelligence."...")
was that they could freely maneuver (once given 'general directions' as to
where their targets currently are) within the limits of their AI. If you have
FCS control you should have essentially the space equivalent version of modern
day wire guided torpedoes. That's
why when there are several ships within 6 inches of the missile 5-arc
end of turn position the missile always selects the closest target (a scout at
3" *over* a SDN at 5")

However I do not see the "closest" on page 3 that we have, to my experience,
used as a guideline... Page 3 says "...any ship..." and that might imply
selectiveness. Hmmm... Why not largest? Or fastest?

2) The suggested FCS lock-on required during flight sand attack.   So,
if I have 10 MT missiles on board, launch all of them at one time then one FCS
controls them all? In one mass formation or individual tracking for all ten by
one FCS? Same single target or multiple targets?

3) The FCS is used on turn 1 for launch and general targeting but is not
needed on turns 2 and 3 as the AI,using Inertial, stellar, passive
and/or
active systems attempts wending it's way to the targets available.

Fleet Book 1 is not clear in how the changes for SM's relate to MT Missiles so
I have looked but don't see what effect, if any, FB1 has on MT Missiles.

Gracias,

From: Jaime Tiampo <fugu@s...>

Date: Mon, 12 Nov 2001 15:22:28 -0800

Subject: Re: MT missiles possibilities

> Glenn M Wilson wrote:

You can select any target that lies within their attack arc and range.

> 2) The suggested FCS lock-on required during flight sand attack. So,

You only need an active FCS to launch all MT Missiles. They don't have to fly
in formation and can break off and do whatever you want them to.

> 3) The FCS is used on turn 1 for launch and general targeting but is

The FCS is only needed to launch the missiles. After that they're self
guiding.

The only change FB1 makes to MT missiles is that they can now be hit on
a 4+ by PDS.

From: Glenn M Wilson <triphibious@j...>

Date: Mon, 12 Nov 2001 19:00:29 EST

Subject: Re: MT missiles possibilities

On Mon, 12 Nov 2001 15:22:28 -0800 Jaime Tiampo
<fugu@spikyfishthing.com> writes:
> Glenn M Wilson wrote:

Superb, now to talk to the GM and see if he will buy that! Not that it happens
all that much, especially the way I use place missiles...

> 2) The suggested FCS lock-on required during flight sand attack.

I love a good AI! <grin>

> 3) The FCS is used on turn 1 for launch and general targeting but is

And that actually seems better to my mind.

Gracias,

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 13 Nov 2001 11:10:04 +1100

Subject: RE: MT missiles possibilities

G'day,

The MT missiles have also seen a bit of discussion on the list a while back (I
have a feeling it was about 6 months ago), so you may want to check the
archives for ideas - like treating their movement/endurance a bit like
fighters.

To give you an idea of one alternative Derek's got some rules up at
http://www.users.bigpond.com/derekfulton/Missiles.htm

Cheers

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 13 Nov 2001 20:23:58 +0100

Subject: Re: MT missiles possibilities

> Glenn Wilson wrote:

> Okay, when i read MT (looking again to make sure...) I thought there

At the moment, the official MTM movement rule is still that given in MT.

It'll probably change to something similar to fighters eventually.

> However I do not see the "closest" on page 3 that we have, to my

MTMs can target any (one) ship within 6mu. SMs must target the closest enemy
ship within 6mu.

> 2) The suggested FCS lock-on required during flight sand attack.

There is no FCS lock-on required during the MTM's flight. You need one
intact FCS aboard the ship to launch any number of MTMs in a single turn, but
that's all.

> 3) The FCS is used on turn 1 for launch and general targeting but is

Bingo.

> Fleet Book 1 is not clear in how the changes for SM's relate to MT

FB1 rules which specifically say "salvo missiles" only apply to SMs. Those FB1
rules which say "missiles" and not "salvo missiles" (basically every

rule concerning the shooting down of missiles) apply to all types of missiles,
ie. both MTMs and SMs.

Regards,

From: Bif Smith <bif@b...>

Date: Tue, 13 Nov 2001 23:15:55 -0000

Subject: Re: MT missiles possibilities

> Glenn Wilson wrote:

Heres how I use them.

MT missiles move exactly like fighters, with 3 endurance factors.

They can move in the missile movement phase upto 24 MU.

Can also move in the fighter secondary movement phase upto 12 MU.

Can only target nearest ship within 3 MU.

Each turn of primary (24 MU) movement uses 1 endurance factor.

Each secondary movement factor uses 1 endurance factor. Only 1 secondary
movement can be used in a single turn.

A single endurance factor can be used to a -1 to PDS/scattergun [PDS
intercepts on a 5 or 6, scattergun packs on a 2-6] against the incoming
missile (to represent the missile burning out it`s drive in a scuicide sprint
attack).

This system makes the missiles more dangerous as you get closer, and if using
the MT launchers from the WDA, they become even more effective.