From: Brian Bell <bkb@b...>
Date: Thu, 28 Oct 1999 21:34:49 -0400
Subject: MT missiles in FB and Vector
> -----Original Message----- I give MT missiles a movement of 36mu. 2nd edition has fighters at 12mu and missiles at 18mu. FB doubles the speed of fighters. I assumed that they double the speed of MT missiles as well. I give them 1 point to rotate (but in vector, all you need is 1 point to rotate to any facing). The missile spends upto 18mu (1/2 of the 36mu) before any rotation and upto 18 (1/2) after any rotation. Endurance, like fighters, goes to 6 turns. And the missile _does_ maintain inertia from turn to turn. Orders do _not_ have to be written for missiles. I also play that PDS will take a MT missile out on a 5 or 6. But each missile must be targeted seperatly. > While we're discussing missiles and movement, what happens We play that salvo missiles do _NOT_ have IFF. So you will want to steer away from where they will detonate. ---