MT missiles in FB and Vector

1 posts ยท Oct 29 1999

From: Brian Bell <bkb@b...>

Date: Thu, 28 Oct 1999 21:34:49 -0400

Subject: MT missiles in FB and Vector

> -----Original Message-----

I give MT missiles a movement of 36mu. 2nd edition has fighters at 12mu and
missiles at 18mu. FB doubles the speed of fighters. I assumed that they double
the speed of MT missiles as well. I give them 1 point to rotate (but in
vector, all you need is 1 point to rotate to any facing). The missile spends
upto 18mu
(1/2 of the 36mu) before any rotation and upto 18 (1/2) after
any rotation. Endurance, like fighters, goes to 6 turns. And
the missile _does_ maintain inertia from turn to turn. Orders
do _not_ have to be written for missiles.

I also play that PDS will take a MT missile out on a 5 or 6. But each missile
must be targeted seperatly.

> While we're discussing missiles and movement, what happens

We play that salvo missiles do _NOT_ have IFF. So you will want
to steer away from where they will detonate.

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