MP3 - Doom II soundtrack

2 posts ยท Mar 7 2000 to Mar 7 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 7 Mar 2000 15:08:34 -0500

Subject: MP3 - Doom II soundtrack

Anyone know of a copy of the Doom II background music in MP3 format? Or.wav? I
can always convert. That music would help "make" the setting below. I would
also like the files for the various weapons (especially chainsaw!).

I have envisioned this FMA Doom game where I build a mockup of the first level
of Doom II and each player spawns in at a respawn point without any kit and
runs around to pick it up. Then they try to scrag the other players with
chainsaw (close combat weapon), berserker pack (close combat weapon), pistol,
pump shotgun, double barrelled shotgun, gatling SAW, pulse rifle (Rapid Fire
Plasma Gun), and BFG (area effect template weapon). Armour too can be picked
up as can weapons by running over them.

I think it'd be fun, and we'd count who got the most frags (lose a frag for
being killed of course) and that'd determine the winner. A relatively fast
game you could play in an hour or two. If you were killed, you respawn by
deciding when in the turn order you wanted to spawn in (hit
spacebar...).
You could wait if you thought you'd respawn at a bad time. And respawn points
would be randomly selected.

I think this would make a fast, violent game that would demonstrate the FMA
Skirmish mechanics and let players kill lots of things.

It'd be a challenge to find appropriate figs - the Fed Marines from
Ainsty/Denizen have about the right helmet. Maybe someone makes Doom II
figs with different weapons in 25 or 28mm.

From: Los <los@c...>

Date: Tue, 07 Mar 2000 18:32:26 -0500

Subject: Re: MP3 - Doom II soundtrack

I have the whole Doom soundtrack on Audio CD. I can rip it to MP3 no problem.
(For evaluation purposes only) Kr'rt, Magic and myself have kicked around
playing Team Forterss FMA.

Los

> "Thomas.Barclay" wrote:

> Anyone know of a copy of the Doom II background music in MP3 format?
Or
> .wav? I can always convert. That music would help "make" the setting