movement

4 posts · Feb 10 1999 to Feb 11 1999

From: cgray <cgray@i...>

Date: Tue, 09 Feb 1999 21:40:05 -0800

Subject: movement

I asked this before but never saw the answer was during my attempt at signing
up o this list

In the old movement system for FT

it goes

1 drift 2 turn 3 accelerate

is this correct (I dont have the rules it how my compatriot explained them to
me)

if that is true then if you apply negative thrust does it immediately effect
the drift or it is next turn ie

if you were moving 4 and applied -2 thrust would you move 4 or 2 this
turn

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 10 Feb 1999 07:14:17 +0100

Subject: Re: movement

> cgray wrote:

> I asked this before but never saw the answer was during my attempt at

A pity. There were several replies to it, but here goes again:

> In the old movement system for FT

It isn't correct at all if you're talking about the *old* movement system for
FT. It is a fairly OK description of the optional Vector movement system from
the Fleet Book, though in that one you can turn after you've accellerated as
wel as beforel.

In the old movement system (called "Cinematic" nowadays), the order is

1 Calculate new speed ( = old speed +/- speed change)
2 Turn 1/2 (FRD)
3 Move 1/2 (FRD accodring to the rules, but I usually don't round this
at all)
4 Turn remaining 1/2 (ie, FRU)
5 Move remaining distance.

So if ýou move at speed 7 and give the order "P3 + 5", your speed this
turn is 7 + 5 = 12 and the movement would be

Turn 1 clock facing left Move 6 mu Turn 2 clock facings left Move 6 mu

> if you were moving 4 and applied -2 thrust would you move 4 or 2 this

You move at speed 2.

Regards,

From: cgray <cgray@i...>

Date: Wed, 10 Feb 1999 07:01:45 -0800

Subject: Re: movement

> A pity. There were several replies to it, but here goes again:
Thanks for the reply

I think Im going to have to get the rules and read them thouroughly myself
;)

From: John Leary <john_t_leary@y...>

Date: Wed, 10 Feb 1999 19:48:04 -0800

Subject: Re: movement

> cgray wrote:

THRUST: In the given example, the ship would move 2 during the turn. (normal
practice is
 to move the new speed on the next turn.   Some people play that the
speed change
 takes affect on the following turn.   Your choice!)
DRIFT: Drift is not exactly understood by me at this point; Do you mean an
object drifting, such as an asteroid, or a ship without power drifting? In
both cases the 'drift' occures at the point where the person in charge says it
will occur. Movement:
 Move sequence for the FT/MT game is:
Turn (all even numbered course changes) Move (half your move, I play the
person may round up or down on halves) Turn (all odd numbered course changes)
Move (half your move, or your remaining movement.

Most important, do what feels 'right' to you. Or do what the majority of
players want, feel free to improvise.

Bye for now,