More Thrust Missiles

4 posts ยท Oct 4 2000 to Oct 4 2000

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 4 Oct 2000 01:58:06 GMT

Subject: Re: More Thrust Missiles

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> Beth wrote:

> http://www.users.bigpond.com/derekfulton/

Nice one, Beth.

I do have a somewhat different proposal for MT missiles though. I found
Derek's proposal just a bit too complex. Of course that's very, very much
IMHO, others may differ etc etc

MT Missiles (the AEB version): * Move like fighters (including ability to burn
additional endurance to move 12" after ship moves) * Have an endurance of 2. *
Have a speed of 24", like fighters. * Must attack the closest target within
6", if there is one. * Are shot at like Fighters, Salvo Missiles etc.
* Do 2D6 damage when hitting, non-penetrating.

That's fairly simple. You can add Needles, EMP etc to taste.

There are a number of things to notice about this: a) In some ways, MT
missiles become a lot like SMs, and can easily be mixed with them. They also
behave a bit like fighters, and can be mixed with them too. b) The 12" move
afterwards bit means that they can, at short range, act a lot
like more accurate ER-SMs - move 24" then move 12".
c) The 12" move afterwards bit also means they can "pick their target". Sure,
they have to hit the closest target within 6", but with this additional move,
you can make sure that (at close range) the one you want *is* the closest
targe
t,
providing it's within 12" before the additional move.
d) Alternately, they can be used for long-range sniping at 48", but at a
cost
- no additional move means they suffer the same sort of accuracy
penalties as
SMs. But they have a mid-course guidance waypoint at 24".
e) Finally, the ' must hit nearest target within 6" ' bit allows the use of
smaller or escort ships to screen against long-range sniping by acting
as Banza i
Jammers or anti-missile defences respectively.

What this means is that by re-using existing mechanics - a cross between
fighte rs

From: Morgan Vening <morgan@o...>

Date: Wed, 4 Oct 2000 16:49:24 +1000

Subject: Re: More Thrust Missiles

From:			aebrain@dynamite.com.au
To:                     gzg-l@CSUA.Berkeley.EDU
Date sent: Wed, 4 Oct 2000 01:58:06 GMT
Subject:		Re: More Thrust Missiles
Send reply to:          gzg-l@CSUA.Berkeley.EDU

> Beth wrote:
One question, if they are shot at like fighters/SML's, doesn't that
make them incredibly fragile? Or do they take more than 1DP to remove?

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 4 Oct 2000 19:21:28 +1000

Subject: Re: More Thrust Missiles

From: "Morgan Vening" <morgan@optushome.com.au>

> One question, if they are shot at like fighters/SML's, doesn't that

Yes, they're incredibly fragile. But they don't come in groups -
so you have many, many more targets. If you fire 3 MT missiles
at one ship, then they'd better have at least 3 PDS/Class 1s, or
some will get through. A PDS can only shoot down 1 MT missile, even if it
rolls a 6. Ditto KV scatterpacks. Because these are fired at "target groups"
such as a squad of fighters, or a swarm of salvo missiles. An MT missile is a
target group in its own right,

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 4 Oct 2000 13:34:16 +0100

Subject: Re: More Thrust Missiles

Morgan Vening asked:

> * Are shot at like Fighters, Salvo Missiles etc.

They're quite fragile, but they also tend to be quite numerous. This
isn't a new rule change, BTW - MT missiles have been shot at like
fighters/ SMLs ever since FB1 was published.

Regards,