From: Alan and Carmel Brain <aebrain@w...>
Date: Wed, 4 Oct 2000 01:58:06 GMT
Subject: Re: More Thrust Missiles
htm Message-id: 39da8eae.132d.0@dynamite.com.au X-User-Info: 210.8.224.2 Sender: owner-gzg-l@CSUA.Berkeley.EDU Precedence: bulk Reply-To: gzg-l@CSUA.Berkeley.EDU Delivered-To: gzg-l@csua.berkeley.edu > Beth wrote: > http://www.users.bigpond.com/derekfulton/ Nice one, Beth. I do have a somewhat different proposal for MT missiles though. I found Derek's proposal just a bit too complex. Of course that's very, very much IMHO, others may differ etc etc MT Missiles (the AEB version): * Move like fighters (including ability to burn additional endurance to move 12" after ship moves) * Have an endurance of 2. * Have a speed of 24", like fighters. * Must attack the closest target within 6", if there is one. * Are shot at like Fighters, Salvo Missiles etc. * Do 2D6 damage when hitting, non-penetrating. That's fairly simple. You can add Needles, EMP etc to taste. There are a number of things to notice about this: a) In some ways, MT missiles become a lot like SMs, and can easily be mixed with them. They also behave a bit like fighters, and can be mixed with them too. b) The 12" move afterwards bit means that they can, at short range, act a lot like more accurate ER-SMs - move 24" then move 12". c) The 12" move afterwards bit also means they can "pick their target". Sure, they have to hit the closest target within 6", but with this additional move, you can make sure that (at close range) the one you want *is* the closest targe t, providing it's within 12" before the additional move. d) Alternately, they can be used for long-range sniping at 48", but at a cost - no additional move means they suffer the same sort of accuracy penalties as SMs. But they have a mid-course guidance waypoint at 24". e) Finally, the ' must hit nearest target within 6" ' bit allows the use of smaller or escort ships to screen against long-range sniping by acting as Banza i Jammers or anti-missile defences respectively. What this means is that by re-using existing mechanics - a cross between fighte rs