well... I got full thrust, read it, loved it... (BTW, for all you who wanted
to know about my dirtside ork stuff... I'll have something sent out to all the
folks who asked by early next week). my only question now is: what's in more
thrust?
thanks! feel free to reply via private email...
> Brian writes:
> well... I got full thrust, read it, loved it... (BTW, for all you who
As I happen to have my copy in front of me, here's the table of contents
(slightly edited):
New weapons/ systems:
Missiles
AA Mega-battery
Wave gun (basically a scaled down nova gun)
Reflex field
Cloaking field
New Optional rules:
Using C-bats as anti-fighter/anti-missile weapons
Expanded sensor rules with ECM jamming Damage Control Boarding Actions
Morale
Expanded Fighter Rules: Fighter morale & endurance "Scrambling" Pilot quality:
aces & turkeys Advanced & specialized fighter types
Planets and Atmospheric Operations
Combining with Ground Combat Games:
Dirtside II
Helfire
Ship Designs: Super ships (over 100 mass) Space Instalations
> well... I got full thrust, read it, loved it... (BTW, for all you who
More weapons systems (eg, missiles, a down-graded novagun-like item,
ability to use C-batts in anti-fighter mode, etc), advanced fighter
stuff, a couple of new races to play with, among other things. :-)
Mk