More Stargrunt-SL (was Re: SG2tweaks)

3 posts ยท Apr 6 2005 to Apr 7 2005

From: Allan Goodall <agoodall@a...>

Date: Wed, 06 Apr 2005 09:00:01 -0500

Subject: More Stargrunt-SL (was Re: SG2tweaks)

> Date: Tue, 5 Apr 2005 13:08:27 -0500

I will put it on my web site.

The rules are done. What's slowing me down now are the counter sheets. I

did counters in Visio, and they aren't too bad, though I need to tweak them a
little. Some of the information is a little too close to the edges.

There are a _ton_ of counters. In order to make the game play more
smoothly as a board game, and due to the fact I adapted the rules to
_Squad Leader's_ scale, I decided to put small arms weapon ranges on the

infantry counters. That meant having counters for every combination of
armour level _and_ Quality Level. That's 25 combinations of counters.
Each combination has enough counters for a full company, including medics,
snipers, "teams" (you decide if they are weapon teams or whatnot), ECM and
individual figures. Oh, and in case you want to use fire teams or detachments,
each squad comes in a squad sized counter (three figure outlines on the
counter) and two half squads (two figure outlines on the counter). That's a
lot of counters, but of course you
don't have to cut them all out at once. Lord knows _I_ didn't.

Anyway, there are different outlines for the different armour levels, too. For
instance, the outline for D4 infantry looks far less armoured than the D8
figure. Power Armour have their own outline. Although I haven't done many of
them, I also have counters for vehicles and heavy weapons. There are several
different heavy weapon counters, so a mortar counter looks different from a
DFFG counter. I haven't finished the vehicle counters, but there are tanks and
APCs, with different "hulls" denoting the type of mobility. One thing I
haven't bothered with were things like civilian vehicles. If there's a demand
for them, I could do that later.

The counters are double sided, and will be black-and-white and available

as PDFs. At least, that's my intention. Right now they are in Visio. I have an
old version of Visio (version 5) that doesn't do a great job of creating
JPEGs. I'll have to see if I can get it to run through distiller properly to
produce PDFs.

I will include instructions on making the counter. It's pretty simple, though
I recommend you have a can of spray adhesive available. For humans, I simply
printed out counters on two different colours of light card stock paper. This
gives you two different forces. I also created a set of Phalon counters to go
with the Phalon playtest rules. The reverse

side of the counter is its activated side. You don't use the Quality or
Confidence Level counters. This information is marked on a squad status sheet,
which I will also include. After a unit is activated, you flip it

over (and, if more than one squad is in a hex, you move it to the bottom

of the hex stack). The squad status sheets can be used in regular SG2 games as
well.

All I have to do is compile the rules into a coherent whole (they are in

pretty good shape as is) and fix the counters. Oh, and complete the vehicle
and heavy weapon counters. I would also like to include a couple

of scenarios, but that can wait.

One question: I don't use any colour on the counters themselves. They are
intended to be printed on coloured paper. I wanted them to work with

the widest range of printers possible, so the counters have black text and
black figure outlines. I could have easily generated colour counters, but I
thought this was safer. Now, I prefer the more modern counters with colour,
but these are more easily used and have a retro, Squad Leader look. So, here's
the question: should I "pretty up" the
counters and use colour, or should I stick to black-and-white counters?
I originally ran mine off on a laser printer, which is why I stuck with black
and white.

From: Yves Lefebvre <ivanohe@a...>

Date: Wed, 06 Apr 2005 11:12:02 -0400

Subject: Re: More Stargrunt-SL (was Re: SG2tweaks)

> The counters are double sided, and will be black-and-white and

> creating JPEGs. I'll have to see if I can get it to run through

Allan,

You may try to export in Gif instead of Jpeg if your counter are solid color
and vector. You won't loose quality in that case. Jpeg is better for photo.

Also, there is tool call PdfCreator availlable for free on the web. It show
itself as a printer. You just need to print your document and select it as a
printer. It will pop and allow you to save a pdf file.

From: Allan Goodall <agoodall@a...>

Date: Thu, 07 Apr 2005 09:01:33 -0500

Subject: Re: More Stargrunt-SL (was Re: SG2tweaks)

> Date: Wed, 06 Apr 2005 11:12:02 -0400 From: Yves Lefebvre

> You may try to export in Gif instead of Jpeg if your counter are

Hi, Yves.

I didn't think about GIF format. Thanks for the suggestion!

> Also, there is tool call PdfCreator availlable for free on the web.

I have Acrobat 5 on one of my computers (I don't have it on the other, since
it interferes with running Acrobat Reader 6, and I'm too poor to upgrade the
program). So, I should be able to just send the Visio documents to the
distiller and have it print out properly. I just haven't tested this yet, and
I'm not sure if Visio will mess something up during the process. I'm hopeful
that will work fine.