More SLAMmin for SG2

1 posts ยท Jul 8 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 8 Jul 1999 10:55:13 -0400

Subject: More SLAMmin for SG2

Incoming:

From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
Subject: RE: SLAM for SG2

With regard to the ranges, I was looking to keep it more in line with the rest
of the heavy weapons.

** I can see an argument for this. I don't have DS2 ranges and I have no idea
what the range of RL rocket packs is.

  The
firecontrol is more a case of dropping your crosshairs on the target & then
pulling the trigger to hope the salvo goes where you want it. Mainly it gives
the second die to keep in line with the other SG mechanics.

** I've agreed with you and Adrian on this one. I've amended my mechanics
accordingly.

The radius would be easier to work out, as it keeps it the same as artillery
& there's no benefit/disadvantage in arranging the template a certain
way.

** Ah! Herein lies the rub. Every other game I've seen sim MRLS or anything
like it (Microarmour comes to mind) does so as a template. They tend to be
rectangular. Especially for a barrage that is set to roll. And a template of
oblate (rectangular being the easiest) shape makes sense when the weapons are
deployed from a moving VTOL. Ripple fired rockets surely would land in some
other shape than a circle. As for the issue of laying the template... when
used on table I make the user pick a line of fire, declare an MPI, and the
template is laid in a straight line between where it deviates and impacts, so
it isn't a matter of picking the angle on the barrage. You do that by VTOL
manoevre! For off board arty, the same theory applies. All barrages probably
would fall on the same line. And the acetate template is real easy to do.