More Rules Questions

9 posts ยท Jul 15 1996 to Jul 16 1996

From: Joachim Heck - SunSoft <jheck@E...>

Date: Mon, 15 Jul 1996 11:04:46 -0400

Subject: More Rules Questions

I'm new here so please excuse me if these questions have already been beaten
to death.

I'm working on a Java (not Javascript, because my Netscape apparently can't
parse that) ship construction applet, and I have discovered once again that
the stock universe for Full Thrust contains no odd numbers. Unfortunately, my
universe does and therefore I need to round various values. The question is:
which way? Right now, I'm rounding all costs up, and I'm also rounding the
amount of available
mass for systems up (as per FT p. 26, "Non-FTL Ships").  If someone
knows better, please inform me. If you have a rule to back you up,
that's even better - please let me know where I can find it.

My gaming group has also been wrestling with some issues. For example, PDAF is
only allowed to fire at fighters that are attacking
the ship - what is meant by this?  Hmm.. actually, as I was just
thinking about this it occurred to me that by "attacking" they might mean
"firing on". So PDAF can only be used immediately after a fighter group fires
on your ship. We've been thinking it can be used
if a fighter is _capable_ of firing on a ship.  Well, if it really can
only be used on a fighter group that's firing on the PDAF-carrying
ship, then some timing issues arise - let's say I have an
ADAF-carrying ship that fires.  My opponent then attacks another ship
with fighters. Can my ADAF ship now fire its ADAF at the fighters, even though
it has already had its firing action this turn?

From: Jerry Han <jhan@w...>

Date: Mon, 15 Jul 1996 12:34:53 -0400

Subject: Re: More Rules Questions

> Joachim Heck - SunSoft wrote:

Whenever I go ship design crazy, I round up. I think the justification is per
FT p.26, plus the addage "Unless otherwise noted, always round to the
disadvantage of the player."  (You can tell I'm a Shadowrun GM.  (8-) )

> My gaming group has also been wrestling with some issues. For

The way we play it is that the PDAF can only fire at fighters that are going
to fire at the target ship, and that damage is simultaneous. PDAFs and ADAFs
can only fire ONCE per turn, once you've shot, that's it.

Of course, if somebody who's read the rules more carefully would like to

hammer me on this, please do so.  (8-)

(You know, this might be good information to stick in the FAQ. Is that
currently being updated?)

J.

From: Jon Davis <davisje@n...>

Date: Mon, 15 Jul 1996 14:34:22 -0400

Subject: Re: More Rules Questions

> The way we play it is that the PDAF can only fire at fighters that are

> going to fire at the target ship, and that damage is simultaneous.

PDAF and ADAF attacks against fighters are applied first before the fighter
can attack the target ship. That's how I've interpreted the rules.

From: Joachim Heck - SunSoft <jheck@E...>

Date: Mon, 15 Jul 1996 16:09:08 -0400

Subject: Re: More Rules Questions

> Jonathan Davis writes:
@:)
@:) PDAF and ADAF attacks against fighters are applied first before @:) the
fighter can attack the target ship. That's how I've @:) interpreted the rules.

Ok, let me get this straight (now that I realize that we've probably
completely screwed up fighter combat) - when a fighter moves, it
declares a target? Certainly it's possible to move a fighter so that
two or more ships are in its front arc - we've been assuming that that
fighter was "attacking" both of those ships, but now I'm thinking that the
fighter must decide at movement time to attack a particular ship, or none at
all. Then you do the ship firing and, if you can, you fire all the ADAF on
ships within range first, and then that PDAF on the ship being attacked. At
that point the fighter fires. Sound good?

From: Adam Delafield <A.Delafield@b...>

Date: Tue, 16 Jul 1996 03:51:50 -0400

Subject: Re: More Rules Questions

Date sent:  16-JUL-1996 08:35:56

> Whenever I go ship design crazy, I round up. I think the justification

You too? 8-)

> The way we play it is that the PDAF can only fire at fighters that are

> Of course, if somebody who's read the rules more carefully would like

In the real rules, a fighter group can only attack a ship after the ship has
fired at it (IIRC), but this then makes it unclear as to if or when PDAFs can
be used.

The way we play it, because the rools don't make much sense as written (unless
you nominate all fighter firing before firing starts and action it after the
target ship fires) is that PDAFs are not used as 'firing' but rather
immediately fire on activation of the fighter group outside the normal turn
sequence BEFORE the fighters get a go. The firing ship, which does not count
as being activated, and can use it's PDAFs after it has used its activation,
can 'borrow' ADAFs from other ships (and use it's own). The fighters that
survive continue the attack. In short, the defence systems kick in on the
attackers turn rather than the defenders.

ADAFs can, of course, be used in normal firing to attack any fighter group
within 6".

Each PDAF and ADAF can only be used once, so multiple fighter groups can swamp
a target.

> (You know, this might be good information to stick in the FAQ. Is that

> currently being updated?)

> J.

> --

From: Adam Delafield <A.Delafield@b...>

Date: Tue, 16 Jul 1996 06:11:19 -0400

Subject: Re: More Rules Questions

Date sent:  16-JUL-1996 11:07:44

> Thats the way we play it. Now a problem I have with the rules is

> Has anyone else had this problem of interpretation?

No. The 'group' as a whole is attacked. Each 4 or 5 destroys one fighter, a 6
destroys TWO fighters. Roll all the dice together and remove that many
fighters from the group. The PDAF and ADAF systems are the most rapid firing
systems available and are capable of targeting multiple fighters in a single
turn.

From: Niall Gilsenan <ngilsena@i...>

Date: Tue, 16 Jul 1996 07:16:17 -0400

Subject: Re: More Rules Questions

> Date: Tue, 16 Jul 1996 08:51:50 +0100

> Date sent: 16-JUL-1996 08:35:56

> The way we play it, because the rools don't make much sense as written

Thats the way we play it. Now a problem I have with the rules is that it seems
(to me at least) to be unclear as to how many fighterd in a group may be fired
on by pdaf and adaf. Do they attack all the fighters in a group or just one
per defense system? The way I usually play it is that each defenses system
attacks one fighter, not the entire group but some other players seem to view
it differently.

Has anyone else had this problem of interpretation?

From: Niall Gilsenan <ngilsena@i...>

Date: Tue, 16 Jul 1996 07:18:44 -0400

Subject: Re: More Rules Questions

> Date: Mon, 15 Jul 1996 14:34:22 -0400

> > The way we play it is that the PDAF can only fire at fighters that

Same here.

From: Niall Gilsenan <ngilsena@i...>

Date: Tue, 16 Jul 1996 09:02:59 -0400

Subject: Re: More Rules Questions

> Date: Tue, 16 Jul 1996 11:11:19 +0100

> Date sent: 16-JUL-1996 11:07:44

> >the entire group but some other players seem to view it differently.

Thanks for clearing that up.