More Re: [GZG] [OFFICIAL] Question to you all.....

4 posts ยท Jan 4 2006 to Jan 4 2006

From: Ground Zero Games <jon@g...>

Date: Wed, 4 Jan 2006 13:36:50 +0000

Subject: More Re: [GZG] [OFFICIAL] Question to you all.....

> Laserlight wrote:

> > 1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1

Further to original question posed, and prompted by Laserlight's comments
above, a fourth option:

4) Modified FB1/FB2 standard - 1 thrust point rotates to any heading,
BUT only ONE rotation maneuver allowed per turn... in other words you can
rotate for maneuver purposes and then thrust, OR thrust and then
rotate to fire, but NOT rotate/thrust/rotate.....

Opinions?

From: Indy Kochte <kochte@s...>

Date: Wed, 4 Jan 2006 10:40:15 -0500

Subject: Re: More Re: [GZG] [OFFICIAL] Question to you all.....

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Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 1/4/06, Ground
> Zero Games <jon@gzg.com> wrote:

Rotate/thrust/rotate is fine. I don't see it as being "cheesy", but that
is open to interpretation. What LL postulates as "cheesy" here is really an
artifact (or feature) of the game system that is FT. If it were SFB, sure,
you could fire at the accelerating-away ship while its back was turned
before it could turn about once again. But that's due to the impulse chart
system (integrated move/fire), and  just doesn't work in the
move-then-fire
system of FT. Given that, why hamper things more?

Mk

From: Laserlight <laserlight@q...>

Date: Wed, 04 Jan 2006 07:59:59 -0800

Subject: Re: More Re: [GZG] [OFFICIAL] Question to you all.....

Jon said:
> in other words you can rotate for maneuver

I could live with that.

From: Tom McCarthy <tmcarth@f...>

Date: Wed, 4 Jan 2006 12:23:05 -0500

Subject: RE: More Re: [GZG] [OFFICIAL] Question to you all.....

> 4) Modified FB1/FB2 standard - 1 thrust point rotates to any heading,

I've played 'one rotation per turn' rules with several fleets. They force some
tough choices, but give good games.