From: <bail9672@b...>
Date: Thu, 18 Mar 2004 16:35:27 -0500
Subject: Re: more graser stuff (no sheep, just statistics)
> Oerjan, your statistics are lying to you. You want to know what? Me, too. You needed to also quote the following paragraph where I talk about using statistical analysis based on actual ranges that the game is played in. Ranges 1-3 is hardly every seen, but ranges 12-24 seem to happen very often. Those 4x Class-1 Beams have no chance to hit anyone at ranges 13-18, where the Class-1 Graser does. How does this figure into the statistics? I got an A in the college course Probability and Statistics, but that is the extent of my education. I can number crunch, and in fact just put numbers into a spreadsheet to do some weapon analysis. I broke down the damage into 6mu range bands, and did an average for 6 range bands together (out to 36mu). But then we've all heard the cliche about statistics. :D The Graser-1, for its mass and within its range band, is the best weapon against any target ship with screens 0 or 1. Notice I said "ship". Grasers cannot attack fighters, missiles, or plasma bolts. How does this figure into statistics? But I feel that the Class-1 Beam is like the jack-of-all-trades weapon, so-so at all things (not against plasma bolts, though) and not as good as the specialized systems (i.e., main weapons, PDS, Scatterguns). The Class-2 Beam comes close. The 3-arc Beam2 beats out the 6-arc Graser1, but not the 3-arc Graser1. The 1-arc Pulse Torpedo Launcher also ranks right in among them, but then you have to consider the number of firing opportunities for each weapon. The 3-arc Graser2 is comparable to the 3-arc Beam3. The Graser3 though drops off rapidly in comparison for close range fire power but I suppose that is offset by its much longer range. I didn't analyze anything beyond 36mu. What I found strange is that the 3-arc PTL has the same damage numbers as the same mass of Class-1 Rail Guns, and the Rail Guns have the added benefits of all-arc fire and anti-fighter and anti-missile defensive capabilities. No wonder my PTL-armed ships do poorly against Steve's ships; besides him rolling better.:( Our main weapons are equal and because of his arcs and his slower MD he packs more punch with secondary weapons and/or has more defenses (mostly stronger hull). I'm relooking at 1-arc PTLs and class-2/3/4 Rail Guns. They have some awesome numbers. The higher rail guns would seem better versus armored targets. FYI: my numbers are in an MS Excel 2000 spreadsheet. Glen