More Detailed Setup - was RE: Its Doctrine, Scouting and Tactics not Fighters

1 posts ยท May 6 2002

From: B Lin <lin@r...>

Date: Mon, 6 May 2002 11:26:20 -0600

Subject: More Detailed Setup - was RE: Its Doctrine, Scouting and Tactics not Fighters

> > Ok, so we need rules which

1) Initial Die-roll to determine who is "Attacker" and who is
"Defender", if a tie, both are rated as "Attacker"

2) Attacker gets X amount of scenario points (500 lets say), Defender gets 2X
(1000 in this case)

3) Defender may spend scenario points to "buy" terrain - asteroids,
mines, nebula. Cost based on size and effectiveness of the terrain. Defender
then spends points to "cloak", camoflauge or otherwise hide ships on the board
at 1x mass cost. Defender then spends points for flank attacks at 2x mass
cost, side and speed that the flanking ships attack from are written down
before terrain is laid.

4) Attacker may spend scenario points to "buy" terrain, "probes" at 50
points each - each allows the attacker to "scan" one terrain feature for
ships, then points on flank attacks (2x mass cost).

Note the actual ships do not have to allocated at first, only sufficient mass
for the ships to be included, thus if the defender had allocated enough points
for a SDN to be either hidden on the board or in a flank attack, it would not
have to be revealed until actually found or used.

5) Purchased terrain is placed down one piece at a time, starting with the
defender and alternating between the players until all are placed on the
board.

6) Attacker rolls for any probes purchased.

7) Attacker chooses his starting side then the defender chooses a side.
Defending fleet sets up first, then the attacking fleet. (within 12" of their
starting sides)

8) Hidden on-board ships are not seen until detected, maneuver or fire.

9) Flank attacks require a die roll at the beginning of each turn, on a 6, the
ship(s) arrive at the designated board edge at END of the NEXT turn.